Hold初步

This commit is contained in:
SoulliesOfficial
2025-03-16 01:35:05 -04:00
parent a48e7d59ac
commit 4aad7b3882
51 changed files with 162919 additions and 82 deletions

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@@ -1,18 +1,75 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
public class BasicHoldVisual : MonoBehaviour
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
// Start is called before the first frame update
void Start()
public partial class BasicHoldVisual : NoteVisualBaseHold
{
public static BasicHoldVisual GenerateElement(string elementName, Guid id, List<string> tags,
bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
{
BasicHoldVisual holdVisual = SubstantialObject.GenerateElement(elementName, id, tags,
isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<BasicHoldVisual>();
return holdVisual;
}
public override void FirstSetUpObject(bool isFirstGenerated)
{
NoteBase note = parentElement as NoteBase;
if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
this.note = note;
note.noteVisual = this;
if (isFirstGenerated)
{
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Holding"].Add(new BasicNoteHoldingExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}
}
public partial class BasicHoldVisual
{
public override void SaveBM()
{
matchedBM = new Beatmap.BasicHoldVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
}
}
// Update is called once per frame
void Update()
namespace Beatmap
{
public class BasicHoldVisual_BM : SubstantialObject_BM
{
public BasicHoldVisual_BM()
{
}
public BasicHoldVisual_BM(string elementName, Guid id, List<string> tags,
GameElement_BM parent, string themeBundleName, string objectName) :
base(elementName, id, tags, parent, themeBundleName, objectName)
{
}
public override void ExecuteBM()
{
matchedElement = BasicHoldVisual.GenerateElement(elementName, elementGuid, tags, false,
GetElement(attachedElementGuid), themeBundleName, objectName);
}
public override GameElement DuplicateBM(GameElement parent)
{
return BasicHoldVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
}
}
}
}
}

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@@ -8,10 +8,10 @@ using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadExpand : NoteBadEffect
public class BasicNoteBadShrink : NoteBadEffect
{
Renderer noteMainRenderer;
public BasicNoteBadExpand(NoteVisualBase noteVisual)
public BasicNoteBadShrink(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = note.noteVisual;
@@ -29,39 +29,39 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override void Adjust()
{
noteMainRenderer.material.DOColor(Color.clear, effectTime).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, effectTime).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
noteVisual.noteMain.transform.DOScale(Vector3.zero, effectTime).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime);
return new Beatmap.BasicNoteBadShrink_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Bad Expand");
var container = inspector.GenerateContainer("Basic Note Bad Shrink");
var effectTimeField = inspector.GenerateInputField(this, container, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class BasicNoteBadExpand_BM : NoteBadEffect_BM
public class BasicNoteBadShrink_BM : NoteBadEffect_BM
{
public BasicNoteBadExpand_BM()
public BasicNoteBadShrink_BM()
{
}
public BasicNoteBadExpand_BM(float effectTime) : base(effectTime)
public BasicNoteBadShrink_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteBadExpand(attachedGameElement as NoteVisualBase);
return new BasicNoteBadShrink(attachedGameElement as NoteVisualBase);
}
}
}

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@@ -0,0 +1,69 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteHoldingExpand : NoteHoldingEffect
{
public BasicNoteHoldingExpand(NoteVisualBaseHold noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = GetHoldingTime();
}
public override void Recover()
{
noteVisual.noteMain.SetActive(true);
noteVisual.noteMain.transform.localScale = Vector3.one;
this.effectTime = GetHoldingTime();//TODO: 后续改为修改Hold的判定时间和结束时间时自动调整effectTime
}
public override void Adjust()
{
noteVisual.noteMain.transform.localScale = Vector3.one * 2f;
}
public override void Execute()
{
noteVisual.noteMain.transform.localScale = Vector3.one + Vector3.one * effectProgressPercent;
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteHoldingExpand_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Holding Expand");
var holdingTimeText = inspector.GenerateHintText(this, container, () => $"Holding Time: {GetHoldingTime()}");
}
}
namespace Beatmap
{
public class BasicNoteHoldingExpand_BM : NoteHoldingEffect_BM
{
public BasicNoteHoldingExpand_BM()
{
}
public BasicNoteHoldingExpand_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNoteHoldingExpand(attachedGameElement as NoteVisualBaseHold);
}
}
}
}

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@@ -0,0 +1,11 @@
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externalObjects: {}
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userData:
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@@ -30,7 +30,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this));
effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(this));
effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(this));
effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this));
effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));
}
}