列表输入二级界面扩展List<float>,特效单元扩展

This commit is contained in:
SoulliesOfficial
2025-02-26 22:54:53 -05:00
parent 1e69a44327
commit 46fe049175
43 changed files with 1041 additions and 1251 deletions

View File

@@ -29,15 +29,20 @@ public class BasePrefabsCollection : SerializedScriptableObject
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
[Title("Effect相关")] public GameObject bloomShake;
[Title("Effect相关")]
[FormerlySerializedAs("bloomShake")]
public GameObject bloomEffect;
[FormerlySerializedAs("cameraShake")]
public GameObject cameraShakeEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
[Title("Inspector相关")]
public GameObject inspectorSecondaryWindow;
[Title("DynamicUI相关-Simple")]
public GameObject dynamicUIContainer;
[FormerlySerializedAs("inputField")] public GameObject parameterInputField;
public GameObject getterInputField;
[FormerlySerializedAs("parameterInputField")] public GameObject inputField;
[FormerlySerializedAs("Vector3inputField")] public GameObject vector3InputField;
[FormerlySerializedAs("text")] public GameObject parameterText;
public GameObject hintText;
@@ -49,7 +54,7 @@ public class BasePrefabsCollection : SerializedScriptableObject
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject compositeParameterWindow;
public GameObject stringUnit;
[FormerlySerializedAs("stringUnit")] public GameObject inputFieldUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;

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@@ -21,7 +21,10 @@ namespace Ichni
public OperationManager operationManager;
public BackgroundController backgroundController;
public CameraManager cameraManager;
public PostProcessingManager postProcessingManager;
public Timeline timeline;
public ProjectInformation projectInformation;
public SongInformation songInformation;
public BeatmapContainer beatmapContainer;

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@@ -1,18 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
public class PostProcessingManager : MonoBehaviour
namespace Ichni.Editor
{
// Start is called before the first frame update
void Start()
public class PostProcessingManager : MonoBehaviour
{
public Volume globalVolume;
}
// Update is called once per frame
void Update()
{
}
}
}