列表输入二级界面扩展List<float>,特效单元扩展
This commit is contained in:
@@ -82,7 +82,7 @@ namespace Ichni.RhythmGame
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Note,
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}
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}
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public interface IHaveEffectSubmodule
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{
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public EffectSubmodule effectSubmodule { get; set; }
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@@ -90,7 +90,10 @@ namespace Ichni.RhythmGame
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public static Dictionary<string, EffectBase> EffectCollection { get; } =
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new Dictionary<string, EffectBase>()
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{
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{"BloomShake", new BloomShake(1, 2)}
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{ "Bloom", new BloomEffect(1, 2) },
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{ "CameraShake", new CameraShakeEffect(1, 50, 1, 1, 1) },
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{ "ChromaticAberration", new ChromaticAberrationEffect(1, 1) },
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{ "Vignette", new VignetteEffect(1, 1, 0.4f, Color.black) }
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};
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}
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@@ -76,7 +76,7 @@ namespace Ichni.RhythmGame
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new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
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var timeEffectsCollectionButton = inspector.GenerateButton(this, container, "Time Effects Collection",
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() => TimeEffectsCollection.GenerateElement("New Time Effects Collection", Guid.NewGuid(),
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new List<string>(), true, this, 0f));
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new List<string>(), true, this, 0));
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container.SetDeviver(1);
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}
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}
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@@ -10,63 +10,63 @@ using Sirenix.OdinInspector;
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namespace Ichni.RhythmGame
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{
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public class BloomShake : EffectBase
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public class BloomEffect : EffectBase
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{
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public float bloomTime;
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public float bloomPeak;
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public float duration;
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public float peak;
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public BloomShake(float bloomTime, float bloomPeak)
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public BloomEffect(float duration, float peak)
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{
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this.effectTime = 0;
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this.bloomTime = bloomTime;
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this.bloomPeak = bloomPeak;
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this.duration = duration;
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this.peak = peak;
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}
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public override void Adjust()
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{
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MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.bloomShake).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_Bloom_URP>().ShakeDuration = bloomTime;
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effect.GetFeedbackOfType<MMF_Bloom_URP>().RemapIntensityOne = bloomPeak;
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MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.bloomEffect).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_Bloom_URP>().ShakeDuration = duration;
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effect.GetFeedbackOfType<MMF_Bloom_URP>().RemapIntensityOne = peak;
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effect.PlayFeedbacks();
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LeanPool.Despawn(effect.gameObject, bloomTime);
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LeanPool.Despawn(effect.gameObject, duration);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new BloomShake_BM(bloomTime, bloomPeak);
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return new BloomEffect_BM(duration, peak);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Bloom Shake");
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var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
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var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
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var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(peak));
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}
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}
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namespace Beatmap
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{
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public class BloomShake_BM : EffectBase_BM
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public class BloomEffect_BM : EffectBase_BM
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{
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public float bloomTime;
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public float bloomPeak;
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public float duration;
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public float peak;
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public BloomShake_BM()
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public BloomEffect_BM()
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{
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}
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public BloomShake_BM(float bloomTime, float bloomPeak)
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public BloomEffect_BM(float duration, float peak)
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{
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this.effectTime = 0;
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this.bloomTime = bloomTime;
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this.bloomPeak = bloomPeak;
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this.duration = duration;
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this.peak = peak;
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BloomShake(bloomTime, bloomPeak);
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return new BloomEffect(duration, peak);
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}
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}
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}
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@@ -0,0 +1,90 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class CameraShakeEffect : EffectBase
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{
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public float duration;
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public float frequency;
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public float amplitudeX;
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public float amplitudeY;
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public float amplitudeZ;
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public CameraShakeEffect(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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{
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this.effectTime = 0;
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this.duration = duration;
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this.frequency = frequency;
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this.amplitudeX = amplitudeX;
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this.amplitudeY = amplitudeY;
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this.amplitudeZ = amplitudeZ;
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}
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public override void Adjust()
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{
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MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.cameraShakeEffect).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_CameraShake>().CameraShakeProperties.Duration = duration;
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effect.GetFeedbackOfType<MMF_CameraShake>().CameraShakeProperties.Frequency = 1f / frequency;
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effect.GetFeedbackOfType<MMF_CameraShake>().CameraShakeProperties.AmplitudeX = amplitudeX;
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effect.GetFeedbackOfType<MMF_CameraShake>().CameraShakeProperties.AmplitudeY = amplitudeY;
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effect.GetFeedbackOfType<MMF_CameraShake>().CameraShakeProperties.AmplitudeZ = amplitudeZ;
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effect.PlayFeedbacks();
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LeanPool.Despawn(effect.gameObject, duration);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new CameraShakeEffect_BM(duration, frequency, amplitudeX, amplitudeY, amplitudeZ);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Camera Shake");
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var durationInputField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var frequencyInputField = inspector.GenerateInputField(this, container, "Frequency", nameof(frequency));
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var amplitudeXInputField = inspector.GenerateInputField(this, container, "Amplitude X", nameof(amplitudeX));
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var amplitudeYInputField = inspector.GenerateInputField(this, container, "Amplitude Y", nameof(amplitudeY));
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var amplitudeZInputField = inspector.GenerateInputField(this, container, "Amplitude Z", nameof(amplitudeZ));
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}
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}
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namespace Beatmap
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{
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public class CameraShakeEffect_BM : EffectBase_BM
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{
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public float duration;
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public float frequency;
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public float amplitudeX;
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public float amplitudeY;
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public float amplitudeZ;
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public CameraShakeEffect_BM()
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{
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}
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public CameraShakeEffect_BM(float duration, float frequency, float amplitudeX, float amplitudeY, float amplitudeZ)
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{
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this.effectTime = 0;
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this.duration = duration;
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this.frequency = frequency;
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this.amplitudeX = amplitudeX;
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this.amplitudeY = amplitudeY;
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this.amplitudeZ = amplitudeZ;
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new CameraShakeEffect(duration, frequency, amplitudeX, amplitudeY, amplitudeZ);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 02f91a687fb17491190605b9d6da93ee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,72 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using Lean.Pool;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class ChromaticAberrationEffect : EffectBase
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{
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public float duration;
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public float peak;
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public ChromaticAberrationEffect(float duration, float peak)
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{
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this.effectTime = 0;
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this.duration = duration;
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this.peak = peak;
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}
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public override void Adjust()
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{
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MMF_Player effect = LeanPool.Spawn(EditorManager.instance.basePrefabs.chromaticAberrationEffect).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_ChromaticAberration_URP>().Duration = duration;
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effect.GetFeedbackOfType<MMF_ChromaticAberration_URP>().RemapIntensityOne = peak;
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effect.PlayFeedbacks();
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LeanPool.Despawn(effect.gameObject, duration);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new ChromaticAberrationEffect_BM(duration, peak);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Chromatic Aberration");
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var effectTimeField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var bloomPeakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
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}
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}
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namespace Beatmap
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{
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public class ChromaticAberrationEffect_BM : EffectBase_BM
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{
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public float duration;
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public float peak;
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public ChromaticAberrationEffect_BM()
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{
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}
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public ChromaticAberrationEffect_BM(float duration, float peak)
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{
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this.effectTime = 0;
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this.duration = duration;
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this.peak = peak;
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new ChromaticAberrationEffect(duration, peak);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ec0b0748a899444478c1463dd2479c21
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -64,11 +64,6 @@ namespace Ichni.RhythmGame
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LogWindow.Log("Effect Type not found.", Color.red);
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}
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});
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foreach (var effect in effectSubmodule.effectCollection["Default"])
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{
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effect.SetUpInspector();
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}
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}
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}
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@@ -0,0 +1,87 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.Editor;
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using Ichni.RhythmGame.Beatmap;
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using MoreMountains.Feedbacks;
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using MoreMountains.FeedbacksForThirdParty;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace Ichni.RhythmGame
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{
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public class VignetteEffect : EffectBase
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{
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public float duration;
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public float peak;
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public float smoothness;
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public Color color;
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public VignetteEffect(float duration, float peak, float smoothness, Color color)
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{
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this.effectTime = 0;
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this.duration = duration;
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this.peak = peak;
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this.smoothness = smoothness;
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this.color = color;
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}
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public override void Adjust()
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{
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MMF_Player effect = Lean.Pool.LeanPool.Spawn(EditorManager.instance.basePrefabs.vignetteEffect).GetComponent<MMF_Player>();
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effect.GetFeedbackOfType<MMF_Vignette_URP>().Duration = duration;
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effect.GetFeedbackOfType<MMF_Vignette_URP>().RemapIntensityOne = peak;
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if (EditorManager.instance.postProcessingManager.globalVolume.profile.TryGet(out Vignette vignette))
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{
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vignette.smoothness.value = smoothness;
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vignette.color.value = color;
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}
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effect.PlayFeedbacks();
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Lean.Pool.LeanPool.Despawn(effect.gameObject, duration);
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new VignetteEffect_BM(duration, peak, smoothness, color);
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}
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public override void SetUpInspector()
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{
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Vignette");
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var durationField = inspector.GenerateInputField(this, container, "Duration", nameof(duration));
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var peakField = inspector.GenerateInputField(this, container, "Peak Value", nameof(peak));
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var smoothnessField = inspector.GenerateInputField(this, container, "Smoothness", nameof(smoothness));
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var colorField = inspector.GenerateBaseColorPicker(this, container, "Color", nameof(color));
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container.SetDeviver(1);
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}
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}
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namespace Beatmap
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{
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public class VignetteEffect_BM : EffectBase_BM
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{
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public float duration;
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public float peak;
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public float smoothness;
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public Color color;
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public VignetteEffect_BM()
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{
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}
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public VignetteEffect_BM(float duration, float peak, float smoothness, Color color)
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{
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this.duration = duration;
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this.peak = peak;
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this.smoothness = smoothness;
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this.color = color;
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}
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new VignetteEffect(duration, peak, smoothness, color);
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 376e99f179fef44f0b49cef589dd558a
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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||||
icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -117,14 +117,12 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.submoduleList.Add(track.trackPathSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackPathSubmodule = new TrackPathSubmodule(track, trackSpaceType, trackSamplingType, isClosed);
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track.submoduleList.Add(track.trackPathSubmodule);
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}
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}
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@@ -11,6 +11,7 @@ namespace Ichni.RhythmGame
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public TrackSubmodule(Track track) : base(track)
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{
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this.track = track;
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this.track.submoduleList.Add(this);
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}
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}
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}
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@@ -120,14 +120,12 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleMovable(track, trackStartTime, trackEndTime, visibleTrackTimeLength, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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}
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}
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@@ -199,14 +197,12 @@ namespace Ichni.RhythmGame
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attachedElement = GameElement_BM.GetElement(attachedElementGuid);
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Track track = attachedElement as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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public override void DuplicateBM(GameElement attached)
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{
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Track track = attached as Track;
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track.trackTimeSubmodule = new TrackTimeSubmoduleStatic(track, trackTotalTime, animationCurveType);
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track.submoduleList.Add(track.trackTimeSubmodule);
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}
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}
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}
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Block a user