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@@ -2231,19 +2207,7 @@ MonoBehaviour:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 2cd881b55f4e2f94c878701c6a57925f, type: 3}
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GameObject:
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@@ -14988,3 +15081,4 @@ SceneRoots:
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- {fileID: 1050672441}
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- {fileID: 622146504}
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@@ -34,6 +34,10 @@ namespace Ichni.Editor
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sliderG.value=baseColor.g;
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sliderB.value=baseColor.b;
|
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sliderA.value=baseColor.a;
|
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sliderR.onValueChanged.AddListener(SliderChange);
|
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sliderG.onValueChanged.AddListener(SliderChange);
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sliderB.onValueChanged.AddListener(SliderChange);
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sliderA.onValueChanged.AddListener(SliderChange);
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inputFieldBaseR.onEndEdit.AddListener(_ => ApplyParameters());
|
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inputFieldBaseG.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldBaseB.onEndEdit.AddListener(_ => ApplyParameters());
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@@ -44,6 +44,9 @@ namespace Ichni.Editor
|
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sliderR.value=emissionColor.r;
|
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sliderG.value=emissionColor.g;
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sliderB.value=emissionColor.b;
|
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sliderR.onValueChanged.AddListener(SliderChange);
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sliderG.onValueChanged.AddListener(SliderChange);
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sliderB.onValueChanged.AddListener(SliderChange);
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toggleEnableEmission.onValueChanged.AddListener(_ => ApplyParameters());
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@@ -66,17 +69,21 @@ namespace Ichni.Editor
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connectedBaseElement.GetType().GetField(colorParameterName).SetValue(connectedBaseElement, emissionColor);
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connectedBaseElement.GetType().GetField(emissionIntensityName).SetValue(connectedBaseElement, emissionIntensity);
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colorPreview.color = emissionColor;
|
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connectedBaseElement.Refresh();
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//connectedBaseElement.Refresh();
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}
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public void SliderChange(float value){
|
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inputFieldEmissionR.text=sliderR.value.ToString();
|
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inputFieldEmissionG.text=sliderG.value.ToString();
|
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inputFieldEmissionB.text=sliderB.value.ToString();
|
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|
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public void SliderChange(float value)
|
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{
|
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inputFieldEmissionR.text = sliderR.value.ToString();
|
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inputFieldEmissionG.text = sliderG.value.ToString();
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inputFieldEmissionB.text = sliderB.value.ToString();
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ApplyParameters();
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}
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public override void AddListenerFunction(UnityAction action)
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{
|
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toggleEnableEmission.onValueChanged.AddListener(_ => action());
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|
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inputFieldEmissionR.onEndEdit.AddListener(_ => action());
|
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inputFieldEmissionG.onEndEdit.AddListener(_ => action());
|
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inputFieldEmissionB.onEndEdit.AddListener(_ => action());
|
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|
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@@ -65,6 +65,11 @@ namespace Ichni.RhythmGame
|
||||
// }
|
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//
|
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|
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public interface IHaveInteraction
|
||||
{
|
||||
public void TriggerInteraction();
|
||||
}
|
||||
|
||||
|
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namespace Beatmap
|
||||
{
|
||||
|
||||
@@ -61,11 +61,21 @@ namespace Ichni.RhythmGame
|
||||
/// <returns>返回距离当前时间最近的前一个AnimatedBool</returns>
|
||||
AnimatedBool GetAnimatedBool(float nowTime)
|
||||
{
|
||||
if (nowTime < animations[0].time)
|
||||
{
|
||||
return animations[0];
|
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}
|
||||
|
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if (nowTime > animations[animations.Count - 1].time)
|
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{
|
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return animations[animations.Count - 1];
|
||||
}
|
||||
|
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for (int i = 0; i < animations.Count; i++)
|
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{
|
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if (nowTime >= animations[i].time)
|
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if (nowTime < animations[i].time)
|
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{
|
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return animations[i];
|
||||
return animations[i - 1];
|
||||
}
|
||||
}
|
||||
|
||||
|
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@@ -24,6 +24,14 @@ namespace Ichni.RhythmGame
|
||||
public bool baseColorDirtyMark;
|
||||
public bool emissionColorDirtyMark;
|
||||
|
||||
public Color GetCurrentEmissionColor()
|
||||
{
|
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float intensity = Mathf.Pow(2, currentEmissionIntensity);
|
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Color emissionColor = currentEmissionColor * intensity;
|
||||
emissionColor.a = 1;
|
||||
return emissionColor;
|
||||
}
|
||||
|
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public ColorSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
|
||||
{
|
||||
this.originalBaseColor = Color.white;
|
||||
@@ -117,6 +125,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
currentBaseColor = originalBaseColor;
|
||||
currentEmissionColor = originalEmissionColor;
|
||||
currentEmissionIntensity = originalEmissionIntensity;
|
||||
baseColorDirtyMark = true;
|
||||
emissionColorDirtyMark = true;
|
||||
}
|
||||
@@ -125,7 +134,7 @@ namespace Ichni.RhythmGame
|
||||
public interface IHaveColorSubmodule
|
||||
{
|
||||
public ColorSubmodule colorSubmodule { get; set; }
|
||||
public bool haveEmission { get; }
|
||||
public bool haveEmission => false;
|
||||
|
||||
public void SetColorObserver()
|
||||
{
|
||||
|
||||
@@ -16,8 +16,8 @@ namespace Ichni.RhythmGame
|
||||
public TimeDurationSubmodule(GameElement attachedGameElement) : base(attachedGameElement)
|
||||
{
|
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isOverridingDuration = false;
|
||||
startTime = -EditorManager.instance.songInformation.delay;//TODO: 换为-delay
|
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endTime = EditorManager.instance.songInformation.songTime;//TODO: 换为songLength
|
||||
startTime = -32767;//TODO: 换为-delay
|
||||
endTime = 32767;//TODO: 换为songLength
|
||||
|
||||
(attachedGameElement as IHaveTimeDurationSubmodule).timeDurationSubmodule = this;
|
||||
}
|
||||
|
||||
@@ -71,6 +71,7 @@ namespace Ichni.RhythmGame
|
||||
() => EmissionColorChange.GenerateElement("New Emission Color Change", Guid.NewGuid(), new List<string>(), true,
|
||||
this, new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat(), new FlexibleFloat()));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace Ichni.RhythmGame
|
||||
public TransformSubmodule transformSubmodule { get; set; }
|
||||
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
||||
public ColorSubmodule colorSubmodule { get; set; }
|
||||
public bool haveEmission => false;
|
||||
public virtual bool haveEmission => false;
|
||||
|
||||
public static SubstantialObject GenerateElement(string elementName, Guid id, List<string> tags, bool isFirstGenerated,
|
||||
string themeBundleName, string objectName, GameElement parentElement)
|
||||
|
||||
@@ -7,9 +7,9 @@ using UnityEngine;
|
||||
|
||||
namespace Ichni.RhythmGame
|
||||
{
|
||||
public partial class Trail : GameElement, IHaveTransformSubmodule
|
||||
public partial class Trail : GameElement, IHaveTransformSubmodule, IHaveTrail
|
||||
{
|
||||
public TrailRenderer trailRenderer;
|
||||
public TrailRenderer trailRenderer { get; set; }
|
||||
public Material renderMaterial;
|
||||
|
||||
public float visibleTimeLength;
|
||||
@@ -88,7 +88,7 @@ namespace Ichni.RhythmGame
|
||||
{
|
||||
foreach (GameElement x in EditorManager.instance.beatmapContainer.gameElementList)
|
||||
{
|
||||
if (x is Trail t)
|
||||
if (x is IHaveTrail t)
|
||||
{
|
||||
t.trailRenderer.emitting = emitting;
|
||||
if(willClear) t.trailRenderer.Clear();
|
||||
@@ -96,6 +96,11 @@ namespace Ichni.RhythmGame
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface IHaveTrail
|
||||
{
|
||||
TrailRenderer trailRenderer { get; set; }
|
||||
}
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
|
||||
@@ -26,7 +26,10 @@ namespace Ichni.Editor
|
||||
currentSelectedElements.Add(gameElement);
|
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|
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gameElement.connectedTab.isSelected = true;
|
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gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0.2f);
|
||||
if (gameElement.connectedTab.BgImage != null)
|
||||
{
|
||||
gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0.2f);
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSelectElement(GameElement gameElement)
|
||||
@@ -34,7 +37,10 @@ namespace Ichni.Editor
|
||||
currentSelectedElements.Remove(gameElement);
|
||||
|
||||
gameElement.connectedTab.isSelected = false;
|
||||
gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0);
|
||||
if (gameElement.connectedTab.BgImage != null)
|
||||
{
|
||||
gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0);
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSelectedElements()
|
||||
@@ -42,7 +48,10 @@ namespace Ichni.Editor
|
||||
currentSelectedElements.ForEach(gameElement =>
|
||||
{
|
||||
gameElement.connectedTab.isSelected = false;
|
||||
gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0);
|
||||
if (gameElement.connectedTab.BgImage != null)
|
||||
{
|
||||
gameElement.connectedTab.BgImage.color = new Color(0.5f, 0.5f, 0.5f, 0);
|
||||
}
|
||||
});
|
||||
|
||||
currentSelectedElements.Clear();
|
||||
|
||||
@@ -83,10 +83,10 @@ MonoBehaviour:
|
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blueNoise64LTex: {fileID: 2800000, guid: e3d24661c1e055f45a7560c033dbb837, type: 3}
|
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bayerMatrixTex: {fileID: 2800000, guid: f9ee4ed84c1d10c49aabb9b210b0fc44, type: 3}
|
||||
m_PrefilteringModeMainLightShadows: 3
|
||||
m_PrefilteringModeAdditionalLight: 3
|
||||
m_PrefilteringModeAdditionalLight: 0
|
||||
m_PrefilteringModeAdditionalLightShadows: 2
|
||||
m_PrefilterXRKeywords: 1
|
||||
m_PrefilteringModeForwardPlus: 0
|
||||
m_PrefilteringModeForwardPlus: 2
|
||||
m_PrefilteringModeDeferredRendering: 0
|
||||
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||
m_PrefilterDebugKeywords: 1
|
||||
|
||||
@@ -9,7 +9,7 @@ Shader "Soullies/TrackShader"
|
||||
[HDR]_BaseColor("BaseColor", Color) = (0,0,0,0)
|
||||
[HDR]_EmissionColor("EmissionColor", Color) = (0,0,0,0)
|
||||
[Toggle(_USEREDASALPHA_ON)] _UseRedAsAlpha("UseRedAsAlpha", Float) = 1
|
||||
[Toggle(_EMISSION_ON)] _Emission("Emission", Float) = 1
|
||||
[Toggle(_EMISSION_ON)] _Emission("Emission", Float) = 0
|
||||
[HideInInspector] _texcoord( "", 2D ) = "white" {}
|
||||
|
||||
[HideInInspector][NoScaleOffset] unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
|
||||
@@ -27,7 +27,7 @@ Shader "Soullies/TrackShader"
|
||||
|
||||
Cull Off
|
||||
HLSLINCLUDE
|
||||
#pragma target 3.0
|
||||
#pragma target 3.5
|
||||
#pragma prefer_hlslcc gles
|
||||
// ensure rendering platforms toggle list is visible
|
||||
|
||||
@@ -43,7 +43,7 @@ Shader "Soullies/TrackShader"
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||
ZTest LEqual
|
||||
ZWrite On
|
||||
ZWrite Off
|
||||
Offset 0 , 0
|
||||
ColorMask RGBA
|
||||
|
||||
@@ -159,12 +159,12 @@ Shader "Soullies/TrackShader"
|
||||
float4 appendResult13 = (float4(break10.r , break10.g , break10.b , staticSwitch28));
|
||||
float4 temp_cast_0 = (1.0).xxxx;
|
||||
#ifdef _EMISSION_ON
|
||||
float4 staticSwitch29 = _EmissionColor;
|
||||
float4 staticSwitch31 = _EmissionColor;
|
||||
#else
|
||||
float4 staticSwitch29 = temp_cast_0;
|
||||
float4 staticSwitch31 = temp_cast_0;
|
||||
#endif
|
||||
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch29 );
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch31 );
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
float4 alpha = SAMPLE_TEXTURE2D( _AlphaTex, sampler_AlphaTex, IN.texCoord0.xy );
|
||||
@@ -201,7 +201,7 @@ Shader "Soullies/TrackShader"
|
||||
|
||||
Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
|
||||
ZTest LEqual
|
||||
ZWrite On
|
||||
ZWrite Off
|
||||
Offset 0 , 0
|
||||
ColorMask RGBA
|
||||
|
||||
@@ -317,12 +317,12 @@ Shader "Soullies/TrackShader"
|
||||
float4 appendResult13 = (float4(break10.r , break10.g , break10.b , staticSwitch28));
|
||||
float4 temp_cast_0 = (1.0).xxxx;
|
||||
#ifdef _EMISSION_ON
|
||||
float4 staticSwitch29 = _EmissionColor;
|
||||
float4 staticSwitch31 = _EmissionColor;
|
||||
#else
|
||||
float4 staticSwitch29 = temp_cast_0;
|
||||
float4 staticSwitch31 = temp_cast_0;
|
||||
#endif
|
||||
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch29 );
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch31 );
|
||||
|
||||
#if ETC1_EXTERNAL_ALPHA
|
||||
float4 alpha = SAMPLE_TEXTURE2D( _AlphaTex, sampler_AlphaTex, IN.texCoord0.xy );
|
||||
@@ -459,12 +459,12 @@ Shader "Soullies/TrackShader"
|
||||
float4 appendResult13 = (float4(break10.r , break10.g , break10.b , staticSwitch28));
|
||||
float4 temp_cast_0 = (1.0).xxxx;
|
||||
#ifdef _EMISSION_ON
|
||||
float4 staticSwitch29 = _EmissionColor;
|
||||
float4 staticSwitch31 = _EmissionColor;
|
||||
#else
|
||||
float4 staticSwitch29 = temp_cast_0;
|
||||
float4 staticSwitch31 = temp_cast_0;
|
||||
#endif
|
||||
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch29 );
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch31 );
|
||||
|
||||
half4 outColor = half4(_ObjectId, _PassValue, 1.0, 1.0);
|
||||
return outColor;
|
||||
@@ -579,12 +579,12 @@ Shader "Soullies/TrackShader"
|
||||
float4 appendResult13 = (float4(break10.r , break10.g , break10.b , staticSwitch28));
|
||||
float4 temp_cast_0 = (1.0).xxxx;
|
||||
#ifdef _EMISSION_ON
|
||||
float4 staticSwitch29 = _EmissionColor;
|
||||
float4 staticSwitch31 = _EmissionColor;
|
||||
#else
|
||||
float4 staticSwitch29 = temp_cast_0;
|
||||
float4 staticSwitch31 = temp_cast_0;
|
||||
#endif
|
||||
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch29 );
|
||||
float4 Color = ( ( appendResult13 * _BaseColor ) * staticSwitch31 );
|
||||
half4 outColor = _SelectionID;
|
||||
return outColor;
|
||||
}
|
||||
@@ -599,20 +599,20 @@ Shader "Soullies/TrackShader"
|
||||
}
|
||||
/*ASEBEGIN
|
||||
Version=19501
|
||||
Node;AmplifyShaderEditor.SamplerNode;6;-992,-272;Inherit;True;Property;_MainTexture;MainTexture;0;0;Create;True;0;0;0;False;0;False;-1;None;None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SamplerNode;6;-992,-272;Inherit;True;Property;_MainTexture;MainTexture;0;0;Create;True;0;0;0;False;0;False;-1;None;f4c14c8a739195b49ae7277a44426f2a;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;8;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1;False;6;FLOAT;0;False;7;SAMPLERSTATE;;False;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.BreakToComponentsNode;10;-672,-272;Inherit;False;COLOR;1;0;COLOR;0,0,0,0;False;16;FLOAT;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT;5;FLOAT;6;FLOAT;7;FLOAT;8;FLOAT;9;FLOAT;10;FLOAT;11;FLOAT;12;FLOAT;13;FLOAT;14;FLOAT;15
|
||||
Node;AmplifyShaderEditor.StaticSwitch;28;-512,-160;Inherit;False;Property;_UseRedAsAlpha;UseRedAsAlpha;3;0;Create;True;0;0;0;False;0;False;0;1;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;28;-496,-160;Inherit;False;Property;_UseRedAsAlpha;UseRedAsAlpha;3;0;Create;True;0;0;0;False;0;False;0;1;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;FLOAT;0;False;0;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;4;FLOAT;0;False;5;FLOAT;0;False;6;FLOAT;0;False;7;FLOAT;0;False;8;FLOAT;0;False;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.DynamicAppendNode;13;-192,-288;Inherit;False;COLOR;4;0;FLOAT;0;False;1;FLOAT;0;False;2;FLOAT;0;False;3;FLOAT;0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.RangedFloatNode;30;-48,0;Inherit;False;Constant;_Float0;Float 0;6;0;Create;True;0;0;0;False;0;False;1;0;0;0;0;1;FLOAT;0
|
||||
Node;AmplifyShaderEditor.ColorNode;8;-368,-16;Inherit;False;Property;_BaseColor;BaseColor;1;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.ColorNode;20;-96,128;Inherit;False;Property;_EmissionColor;EmissionColor;2;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;0,0,0,0;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.ColorNode;8;-368,-16;Inherit;False;Property;_BaseColor;BaseColor;1;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;1,1,1,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.ColorNode;20;-96,128;Inherit;False;Property;_EmissionColor;EmissionColor;2;1;[HDR];Create;True;0;0;0;False;0;False;0,0,0,0;0.9999999,0.9999999,0.9999999,1;True;True;0;6;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4;FLOAT3;5
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;14;-16,-192;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;29;144,-32;Inherit;False;Property;_Emission;Emission;4;0;Create;True;0;0;0;False;0;False;0;1;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.StaticSwitch;31;192,-16;Inherit;False;Property;_Emission;Emission;4;0;Create;True;0;0;0;False;0;False;0;0;1;True;;Toggle;2;Key0;Key1;Create;True;True;All;9;1;COLOR;0,0,0,0;False;0;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;3;COLOR;0,0,0,0;False;4;COLOR;0,0,0,0;False;5;COLOR;0,0,0,0;False;6;COLOR;0,0,0,0;False;7;COLOR;0,0,0,0;False;8;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.SimpleMultiplyOpNode;21;416,-144;Inherit;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;3;0,0;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;Sprite Unlit Forward;0;1;Sprite Unlit Forward;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;4;0,0;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;SceneSelectionPass;0;2;SceneSelectionPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=SceneSelectionPass;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;5;0,0;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;ScenePickingPass;0;3;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;2;704,-160;Float;False;True;-1;2;ASEMaterialInspector;0;17;Soullies/TrackShader;cf964e524c8e69742b1d21fbe2ebcc4a;True;Sprite Unlit;0;0;Sprite Unlit;4;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;2;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;True;True;1;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=Universal2D;False;False;0;Hidden/InternalErrorShader;0;0;Standard;3;Vertex Position;1;0;Debug Display;0;0;External Alpha;0;0;0;4;True;True;True;True;False;;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;46;704,-160;Float;False;True;-1;2;ASEMaterialInspector;0;17;Soullies/TrackShader;cf964e524c8e69742b1d21fbe2ebcc4a;True;Sprite Unlit;0;0;Sprite Unlit;4;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;3;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=Universal2D;False;False;0;Hidden/InternalErrorShader;0;0;Standard;3;Vertex Position;1;0;Debug Display;0;0;External Alpha;0;0;0;4;True;True;True;True;False;;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;47;704,-160;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;Sprite Unlit Forward;0;1;Sprite Unlit Forward;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;True;2;5;False;;10;False;;3;1;False;;10;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;True;True;True;True;0;False;;False;False;False;False;False;False;False;True;False;0;False;;255;False;;255;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;0;False;;False;True;2;False;;True;3;False;;True;True;0;False;;0;False;;True;1;LightMode=UniversalForward;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;48;704,-160;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;SceneSelectionPass;0;2;SceneSelectionPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=SceneSelectionPass;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
Node;AmplifyShaderEditor.TemplateMultiPassMasterNode;49;704,-160;Float;False;False;-1;2;ASEMaterialInspector;0;1;New Amplify Shader;cf964e524c8e69742b1d21fbe2ebcc4a;True;ScenePickingPass;0;3;ScenePickingPass;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;3;RenderPipeline=UniversalPipeline;RenderType=Transparent=RenderType;Queue=Transparent=Queue=0;True;0;True;12;all;0;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;2;False;;False;False;False;False;False;False;False;False;False;False;False;False;False;False;True;1;LightMode=Picking;False;False;0;Hidden/InternalErrorShader;0;0;Standard;0;False;0
|
||||
WireConnection;10;0;6;0
|
||||
WireConnection;28;1;10;3
|
||||
WireConnection;28;0;10;0
|
||||
@@ -622,10 +622,10 @@ WireConnection;13;2;10;2
|
||||
WireConnection;13;3;28;0
|
||||
WireConnection;14;0;13;0
|
||||
WireConnection;14;1;8;0
|
||||
WireConnection;29;1;30;0
|
||||
WireConnection;29;0;20;0
|
||||
WireConnection;31;1;30;0
|
||||
WireConnection;31;0;20;0
|
||||
WireConnection;21;0;14;0
|
||||
WireConnection;21;1;29;0
|
||||
WireConnection;2;1;21;0
|
||||
WireConnection;21;1;31;0
|
||||
WireConnection;46;1;21;0
|
||||
ASEEND*/
|
||||
//CHKSM=40C28A86E8CC0AB370CE278DE6A8EB09B052B98B
|
||||
//CHKSM=917D3EA6A6EC5810E40C08DE02DAAE07B356CD36
|
||||
@@ -186,8 +186,8 @@
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TransformSubmodule_BM,Assembly-CSharp",
|
||||
"originalPosition" : {
|
||||
"x" : -10,
|
||||
"y" : 0,
|
||||
"x" : 0,
|
||||
"y" : 5,
|
||||
"z" : 10
|
||||
},
|
||||
"originalEulerAngles" : {
|
||||
@@ -233,7 +233,7 @@
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Tap_BM,Assembly-CSharp",
|
||||
"exactJudgeTime" : 1,
|
||||
"elementName" : "New Tap",
|
||||
"elementName" : "Tap (1)",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
@@ -265,7 +265,7 @@
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.Stay_BM,Assembly-CSharp",
|
||||
"exactJudgeTime" : 3,
|
||||
"elementName" : "New Stay",
|
||||
"elementName" : "Stay (3)",
|
||||
"tags" : [
|
||||
|
||||
],
|
||||
@@ -287,8 +287,10 @@
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
|
||||
"areaRadius" : 1000
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TriggerConnectJudgeUnit_BM,Assembly-CSharp",
|
||||
"connectedTriggerID" : {
|
||||
"value" : "9152b7fd-4cb9-46c0-9033-5d821ce3fe8e"
|
||||
}
|
||||
}
|
||||
],
|
||||
"attachedElementGuid" : {
|
||||
@@ -389,6 +391,14 @@
|
||||
"postWrapMode" : 8
|
||||
},
|
||||
"effectTime" : 0
|
||||
},{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.SetIntegerEffect_BM,Assembly-CSharp",
|
||||
"targetVariableName" : "Test",
|
||||
"targetValue" : 0,
|
||||
"isRandom" : true,
|
||||
"minValue" : 0,
|
||||
"maxValue" : 100,
|
||||
"effectTime" : 0
|
||||
}
|
||||
],"Good":[
|
||||
{
|
||||
@@ -402,6 +412,8 @@
|
||||
}
|
||||
],"Miss":[
|
||||
|
||||
],"AfterJudge":[
|
||||
|
||||
]
|
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"attachedElementGuid" : {
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"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
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{
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"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
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},{
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|
||||
"themeBundleName" : "departure_to_multiverse",
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@@ -1197,7 +1138,7 @@
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@@ -1268,17 +1209,6 @@
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},{
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||||
"__type" : "Ichni.RhythmGame.Beatmap.NoteJudgeSubmodule_BM,Assembly-CSharp",
|
||||
"judgeUnitList" : [
|
||||
{
|
||||
"__type" : "Ichni.RhythmGame.Beatmap.TouchAreaJudgeUnit_BM,Assembly-CSharp",
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"areaRadius" : 1000
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"attachedElementGuid" : {
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},{
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"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMNoteVisual_BM,Assembly-CSharp",
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||||
"themeBundleName" : "departure_to_multiverse",
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@@ -1366,6 +1296,154 @@
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"attachedElementGuid" : {
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},{
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"__type" : "Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap.DTMTrail_BM,Assembly-CSharp",
|
||||
"enableTimes" : {
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"animatedBoolList" : [
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{
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},{
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"value" : true,
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"time" : 0.1
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},{
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"value" : false,
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"time" : 5
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}
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]
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},
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"headRotateSpeed" : {
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"animatedFloatList" : [
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{
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}
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},
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"isStatic" : false,
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"themeBundleName" : "departure_to_multiverse",
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"objectName" : "DTM_Trail",
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"enableProcessTime" : 0.5,
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"headSize" : 1,
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"elementName" : "New Environment Object",
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"tags" : [
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"originalPosition" : {
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"originalEulerAngles" : {
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"x" : 0,
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"y" : 0,
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"z" : 0
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},
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"originalScale" : {
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"z" : 1
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"attachedElementGuid" : {
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.TimeDurationSubmodule_BM,Assembly-CSharp",
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"attachedElementGuid" : {
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}
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.ColorSubmodule_BM,Assembly-CSharp",
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||||
"originalBaseColor" : {
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"r" : 1,
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"g" : 1,
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"b" : 1,
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"a" : 1
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},
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"emissionEnabled" : true,
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"originalEmissionColor" : {
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"r" : 1,
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"g" : 1,
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"b" : 1,
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},{
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"__type" : "Ichni.RhythmGame.Beatmap.Displacement_BM,Assembly-CSharp",
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"positionX" : {
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{
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},{
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"endValue" : 0,
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"startTime" : 2.5,
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"animationCurveType" : 2
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}
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]
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},
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"positionY" : {
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"animatedFloatList" : [
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]
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},
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"positionZ" : {
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"animatedFloatList" : [
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{
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"endValue" : 10,
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"startTime" : 0,
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"endTime" : 5,
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"animationCurveType" : 2
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}
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]
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"elementName" : "New Displacement",
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},{
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Script: {fileID: 11500000, guid: ea0771a0c87f746769a9ffd7286a0665, type: 3}
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ClassName: Ichni.RhythmGame.FlexibleBool
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- AssemblyName: Assembly-CSharp
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ClassName: Sirenix.Serialization.SerializationData
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Assets:
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@@ -48,5 +56,6 @@ Assets:
|
||||
- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualFlick.prefab
|
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- Assets/ThemeBundles/DepartureToMultiverse/Materials/Track/EnergyTrail0.mat
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- Assets/ThemeBundles/DepartureToMultiverse/Materials/Skybox/Blueprint01_06.mat
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- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_Trail.prefab
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- Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_NoteVisualStay.prefab
|
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Dependencies: []
|
||||
|
||||
14812
Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_Trail.prefab
Normal file
14812
Assets/ThemeBundles/DepartureToMultiverse/Prefabs/DTM_Trail.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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guid: 41993de9eb4184946b271ed039f2827a
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName: departure_to_multiverse
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assetBundleVariant:
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226
Assets/ThemeBundles/DepartureToMultiverse/Scripts/DTMTrail.cs
Normal file
226
Assets/ThemeBundles/DepartureToMultiverse/Scripts/DTMTrail.cs
Normal file
@@ -0,0 +1,226 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
|
||||
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
||||
{
|
||||
public partial class DTMTrail : EnvironmentObject, IHaveTrail, IHaveInteraction
|
||||
{
|
||||
public GameObject headPoint, headCircle;
|
||||
public GameObject trailBody;
|
||||
|
||||
public List<Renderer> renderers;
|
||||
public ParticleSystem headCircleParticle;
|
||||
public TrailRenderer trailRenderer { get; set; }
|
||||
|
||||
public bool isHeadEnabled;
|
||||
public FlexibleBool enableTimes;
|
||||
public float enableProcessTime = 0.5f;
|
||||
public float headSize = 1f;
|
||||
|
||||
public FlexibleFloat headRotateSpeed;
|
||||
|
||||
public override bool haveEmission => true;
|
||||
|
||||
public new static DTMTrail GenerateElement(string elementName, Guid id, List<string> tags,
|
||||
bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement,
|
||||
bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed, float enableProcessTime,
|
||||
float headSize)
|
||||
{
|
||||
DTMTrail dtmTrail = EnvironmentObject.GenerateElement(elementName, id, tags,
|
||||
isFirstGenerated, themeBundleName, objectName, parentElement, isStatic).GetComponent<DTMTrail>();
|
||||
dtmTrail.trailRenderer = dtmTrail.trailBody.GetComponent<TrailRenderer>();
|
||||
dtmTrail.isHeadEnabled = false;
|
||||
dtmTrail.enableTimes = enableTimes;
|
||||
dtmTrail.headRotateSpeed = headRotateSpeed;
|
||||
dtmTrail.enableProcessTime = enableProcessTime;
|
||||
dtmTrail.headSize = headSize;
|
||||
dtmTrail.SetUpTweeners();
|
||||
|
||||
var rotationBySpeedModule = dtmTrail.headCircleParticle.rotationBySpeed;
|
||||
rotationBySpeedModule.z = 0;
|
||||
|
||||
return dtmTrail;
|
||||
}
|
||||
|
||||
public override void Refresh()
|
||||
{
|
||||
base.Refresh();
|
||||
renderers.ForEach(rend =>
|
||||
{
|
||||
if (colorSubmodule.emissionEnabled)
|
||||
{
|
||||
rend.material.EnableKeyword("_EMISSION_ON");
|
||||
}
|
||||
else
|
||||
{
|
||||
rend.material.DisableKeyword("_EMISSION_ON");
|
||||
}
|
||||
|
||||
rend.material.SetColor("_BaseColor", colorSubmodule.currentBaseColor);
|
||||
rend.material.SetColor("_EmissionColor", colorSubmodule.GetCurrentEmissionColor());
|
||||
});
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float songTime = EditorManager.instance.songInformation.songTime;
|
||||
enableTimes.UpdateFlexibleBool(songTime);
|
||||
if(enableTimes.value && !isHeadEnabled)
|
||||
{
|
||||
EnableHead();
|
||||
isHeadEnabled = true;
|
||||
}
|
||||
else if(!enableTimes.value && isHeadEnabled)
|
||||
{
|
||||
DisableHead();
|
||||
isHeadEnabled = false;
|
||||
}
|
||||
|
||||
if (isHeadEnabled && headRotateSpeed.animations.Count > 0)
|
||||
{
|
||||
headRotateSpeed.UpdateFlexibleFloat(songTime);
|
||||
var rotationBySpeedModule = headCircleParticle.rotationBySpeed;
|
||||
rotationBySpeedModule.z = headRotateSpeed.value;
|
||||
}
|
||||
|
||||
if (Keyboard.current.spaceKey.wasPressedThisFrame)
|
||||
{
|
||||
TriggerInteraction();
|
||||
}
|
||||
}
|
||||
|
||||
private void EnableHead()
|
||||
{
|
||||
if(disableHeadSequence.IsPlaying())
|
||||
{
|
||||
disableHeadSequence.Complete();
|
||||
}
|
||||
|
||||
enableHeadSequence.Restart();
|
||||
}
|
||||
|
||||
private void DisableHead()
|
||||
{
|
||||
if(enableHeadSequence.IsPlaying())
|
||||
{
|
||||
enableHeadSequence.Complete();
|
||||
}
|
||||
|
||||
disableHeadSequence.Restart();
|
||||
}
|
||||
|
||||
private Sequence enableHeadSequence;
|
||||
private Sequence disableHeadSequence;
|
||||
private Sequence headBounceSequence;
|
||||
|
||||
public void SetUpTweeners()
|
||||
{
|
||||
enableHeadSequence = DOTween.Sequence();
|
||||
enableHeadSequence.Append(headPoint.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
enableHeadSequence.Join(headCircle.transform.DOScale(headSize, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
enableHeadSequence.SetAutoKill(false);
|
||||
|
||||
disableHeadSequence = DOTween.Sequence();
|
||||
disableHeadSequence.Append(headPoint.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
disableHeadSequence.Join(headCircle.transform.DOScale(0, enableProcessTime).SetEase(Ease.OutQuad));
|
||||
disableHeadSequence.SetAutoKill(false);
|
||||
|
||||
headBounceSequence = DOTween.Sequence();
|
||||
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
|
||||
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * 0.2f, 0.2f).SetEase(Ease.OutBack));
|
||||
headBounceSequence.Append(headPoint.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
|
||||
headBounceSequence.Join(headCircle.transform.DOBlendableScaleBy(Vector3.one * -0.2f, 0.2f).SetEase(Ease.OutBack));
|
||||
headBounceSequence.SetAutoKill(false);
|
||||
}
|
||||
|
||||
public void TriggerInteraction()
|
||||
{
|
||||
headBounceSequence.Restart();
|
||||
}
|
||||
}
|
||||
|
||||
public partial class DTMTrail
|
||||
{
|
||||
public override void SaveBM()
|
||||
{
|
||||
matchedBM = new DTMTrail_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
||||
themeBundleName, objectName, isStatic, enableTimes, headRotateSpeed, enableProcessTime, headSize);
|
||||
}
|
||||
|
||||
public override void SetUpInspector()
|
||||
{
|
||||
base.SetUpInspector();
|
||||
|
||||
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
||||
var container = inspector.GenerateContainer("DTMTrail");
|
||||
|
||||
var enableTimeListButton = inspector.GenerateButton(this, container, "Enable Head Time List", () =>
|
||||
{
|
||||
var ew = inspector.GenerateCompositeParameterWindow(
|
||||
this, "Enable Head Time List", nameof(enableTimes));
|
||||
ew.SetAsFlexibleBool();
|
||||
});
|
||||
|
||||
var headRotateSpeedButton = inspector.GenerateButton(this, container, "Head Rotate Speed", () =>
|
||||
{
|
||||
var ew = inspector.GenerateCompositeParameterWindow(
|
||||
this, "Head Rotate Speed", nameof(headRotateSpeed));
|
||||
ew.SetAsFlexibleFloat();
|
||||
});
|
||||
|
||||
var enableProcessTimeInputField = inspector.GenerateInputField(this, container, "Enable Process Time", nameof(enableProcessTime));
|
||||
var headSizeInputField = inspector.GenerateInputField(this, container, "Head Size", nameof(headSize));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
namespace Beatmap
|
||||
{
|
||||
public partial class DTMTrail_BM : EnvironmentObject_BM
|
||||
{
|
||||
public FlexibleBool_BM enableTimes;
|
||||
public float enableProcessTime = 0.5f;
|
||||
public float headSize = 1f;
|
||||
|
||||
public FlexibleFloat_BM headRotateSpeed;
|
||||
|
||||
public DTMTrail_BM()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public DTMTrail_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM parentElement,
|
||||
string themeBundleName, string objectName, bool isStatic, FlexibleBool enableTimes, FlexibleFloat headRotateSpeed,
|
||||
float enableProcessTime, float headSize):
|
||||
base(elementName, elementGuid, tags, parentElement, themeBundleName, objectName, isStatic)
|
||||
{
|
||||
this.enableTimes = enableTimes.ConvertToBM();
|
||||
this.headRotateSpeed = headRotateSpeed.ConvertToBM();
|
||||
this.enableProcessTime = enableProcessTime;
|
||||
this.headSize = headSize;
|
||||
}
|
||||
|
||||
public override void ExecuteBM()
|
||||
{
|
||||
matchedElement = DTMTrail.GenerateElement(elementName, elementGuid, tags, false,
|
||||
themeBundleName, objectName, GetElement(attachedElementGuid), isStatic,
|
||||
enableTimes.ConvertToGameType(), headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||||
}
|
||||
|
||||
public override GameElement DuplicateBM(GameElement parent)
|
||||
{
|
||||
return DTMTrail.GenerateElement(elementName, Guid.NewGuid(), tags, false,
|
||||
themeBundleName, objectName, parent, isStatic, enableTimes.ConvertToGameType(),
|
||||
headRotateSpeed?.ConvertToGameType(), enableProcessTime, headSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb907071d10d7324995ff3aefbc2f1df
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user