主题包初步装载
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@@ -8,7 +8,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteGoodBurst : NoteEffectBase
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public class BasicNoteGoodBurst : NoteGoodEffect
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{
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private GameObject effectRing;
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@@ -34,29 +34,6 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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@@ -66,7 +43,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNoteGoodBurst_BM : NoteEffectBase_BM
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public class BasicNoteGoodBurst_BM : NoteGoodEffect_BM
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{
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public BasicNoteGoodBurst_BM()
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{
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