Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGoodBurst.cs
2025-02-09 11:09:54 -05:00

64 lines
2.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGoodBurst : NoteGoodEffect
{
private GameObject effectRing;
public BasicNoteGoodBurst(NoteBase note)
{
this.note = note;
this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
this.effectRing = noteVisual.effectPartList[0];
}
public override void Recover()
{
effectRing.SetActive(false);
effectRing.transform.localScale = Vector3.zero;
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
noteVisual.noteMain.SetActive(true);
}
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one * 0.5f, 0.1f).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGoodBurst_BM(effectTime, note.elementGuid);
}
}
namespace Beatmap
{
public class BasicNoteGoodBurst_BM : NoteGoodEffect_BM
{
public BasicNoteGoodBurst_BM()
{
}
public BasicNoteGoodBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
{
}
public override EffectBase ConvertToGameType()
{
return new BasicNoteGoodBurst(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
}
}
}
}