主题包初步装载
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@@ -7,7 +7,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteBadExpand : NoteEffectBase
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public class BasicNoteBadExpand : NoteBadEffect
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{
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Renderer noteMainRenderer;
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public BasicNoteBadExpand(NoteBase note)
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@@ -29,30 +29,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
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noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, 0.2f).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
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@@ -61,7 +38,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNoteBadExpand_BM : NoteEffectBase_BM
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public class BasicNoteBadExpand_BM : NoteBadEffect_BM
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{
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public BasicNoteBadExpand_BM()
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{
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@@ -4,14 +4,13 @@ using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteGenerateExpand : NoteEffectBase
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public class BasicNoteGenerateExpand : NoteGenerateEffect
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{
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public float generateTime;
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public BasicNoteGenerateExpand(NoteBase note)
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{
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this.note = note;
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@@ -32,49 +31,25 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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noteVisual.noteMain.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutBack);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime - generateTime)
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime - generateTime &&
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songTime <= note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime - generateTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
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return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
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}
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}
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namespace Beatmap
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{
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public class BasicNoteGenerateExpand_BM : NoteEffectBase_BM
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public class BasicNoteGenerateExpand_BM : NoteGenerateEffect_BM
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{
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public float generateTime;
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public BasicNoteGenerateExpand_BM()
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{
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}
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public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) :
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base(effectTime, generateTime, attachedNoteID)
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{
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this.generateTime = generateTime;
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}
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public override EffectBase ConvertToGameType()
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@@ -8,7 +8,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteGoodBurst : NoteEffectBase
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public class BasicNoteGoodBurst : NoteGoodEffect
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{
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private GameObject effectRing;
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@@ -34,29 +34,6 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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@@ -66,7 +43,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNoteGoodBurst_BM : NoteEffectBase_BM
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public class BasicNoteGoodBurst_BM : NoteGoodEffect_BM
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{
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public BasicNoteGoodBurst_BM()
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{
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@@ -7,7 +7,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteMissPale : NoteEffectBase
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public class BasicNoteMissPale : NoteMissEffect
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{
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Renderer noteMainRenderer;
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@@ -30,30 +30,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
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noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
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@@ -62,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNoteMissPale_BM : NoteEffectBase_BM
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public class BasicNoteMissPale_BM : NoteMissEffect_BM
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{
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public BasicNoteMissPale_BM()
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{
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@@ -8,7 +8,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNotePerfectBurst : NoteEffectBase
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public class BasicNotePerfectBurst : NotePerfectEffect
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{
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private GameObject effectRing;
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@@ -35,29 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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noteVisual.noteMain.SetActive(false);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
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@@ -66,7 +43,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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namespace Beatmap
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{
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public class BasicNotePerfectBurst_BM : NoteEffectBase_BM
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public class BasicNotePerfectBurst_BM : NotePerfectEffect_BM
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{
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public BasicNotePerfectBurst_BM()
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{
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