主题包初步装载

This commit is contained in:
SoulliesOfficial
2025-02-09 11:09:54 -05:00
parent e3a8450a27
commit 3b0c65e277
63 changed files with 2702 additions and 190 deletions

View File

@@ -7,7 +7,7 @@ using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteBadExpand : NoteEffectBase
public class BasicNoteBadExpand : NoteBadEffect
{
Renderer noteMainRenderer;
public BasicNoteBadExpand(NoteBase note)
@@ -29,30 +29,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
noteVisual.noteMain.transform.DOScale(Vector3.one * 1.5f, 0.2f).SetEase(Ease.OutQuad).OnComplete(() => noteVisual.noteMain.SetActive(false));
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
@@ -61,7 +38,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
namespace Beatmap
{
public class BasicNoteBadExpand_BM : NoteEffectBase_BM
public class BasicNoteBadExpand_BM : NoteBadEffect_BM
{
public BasicNoteBadExpand_BM()
{

View File

@@ -4,14 +4,13 @@ using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGenerateExpand : NoteEffectBase
public class BasicNoteGenerateExpand : NoteGenerateEffect
{
public float generateTime;
public BasicNoteGenerateExpand(NoteBase note)
{
this.note = note;
@@ -32,49 +31,25 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
noteVisual.noteMain.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutBack);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime - generateTime)
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime - generateTime &&
songTime <= note.exactJudgeTime - generateTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime - generateTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
}
}
namespace Beatmap
{
public class BasicNoteGenerateExpand_BM : NoteEffectBase_BM
public class BasicNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public float generateTime;
public BasicNoteGenerateExpand_BM()
{
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) :
base(effectTime, generateTime, attachedNoteID)
{
this.generateTime = generateTime;
}
public override EffectBase ConvertToGameType()

View File

@@ -8,7 +8,7 @@ using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteGoodBurst : NoteEffectBase
public class BasicNoteGoodBurst : NoteGoodEffect
{
private GameObject effectRing;
@@ -34,29 +34,6 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
@@ -66,7 +43,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
namespace Beatmap
{
public class BasicNoteGoodBurst_BM : NoteEffectBase_BM
public class BasicNoteGoodBurst_BM : NoteGoodEffect_BM
{
public BasicNoteGoodBurst_BM()
{

View File

@@ -7,7 +7,7 @@ using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNoteMissPale : NoteEffectBase
public class BasicNoteMissPale : NoteMissEffect
{
Renderer noteMainRenderer;
@@ -30,30 +30,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
@@ -62,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
namespace Beatmap
{
public class BasicNoteMissPale_BM : NoteEffectBase_BM
public class BasicNoteMissPale_BM : NoteMissEffect_BM
{
public BasicNoteMissPale_BM()
{

View File

@@ -8,7 +8,7 @@ using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNotePerfectBurst : NoteEffectBase
public class BasicNotePerfectBurst : NotePerfectEffect
{
private GameObject effectRing;
@@ -35,29 +35,6 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
noteVisual.noteMain.SetActive(false);
}
public override EffectState CheckEffectState()
{
float songTime = EditorManager.instance.songModule.songTime;
if (songTime < note.exactJudgeTime )
{
return EffectState.Before;
}
if (songTime >= note.exactJudgeTime &&
songTime <= note.exactJudgeTime + effectTime)
{
return EffectState.Middle;
}
if (songTime > note.exactJudgeTime + effectTime)
{
return EffectState.After;
}
return EffectState.Error;
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
@@ -66,7 +43,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
namespace Beatmap
{
public class BasicNotePerfectBurst_BM : NoteEffectBase_BM
public class BasicNotePerfectBurst_BM : NotePerfectEffect_BM
{
public BasicNotePerfectBurst_BM()
{