Vec3InputField 2
e 按·(esc下面那个)暂时关闭UI
This commit is contained in:
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Dreamteck.Splines;
|
||||
using Ichni.Editor;
|
||||
using Ichni.RhythmGame.Beatmap;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
@@ -36,7 +38,7 @@ namespace Ichni.RhythmGame
|
||||
//存档类
|
||||
public BaseElement_BM matchedBM { get; set; }
|
||||
|
||||
private Inspector inspector;
|
||||
public Editor.Inspector inspector;
|
||||
|
||||
|
||||
/// <summary>
|
||||
@@ -141,16 +143,27 @@ namespace Ichni.RhythmGame
|
||||
|
||||
public abstract partial class GameElement
|
||||
{
|
||||
public virtual void SetUpInspector()
|
||||
public virtual void SetUpInspector()//被点击时设置第一层Inspector
|
||||
{
|
||||
var container = inspector.GenerateContainer("Element Info");
|
||||
var nameInputField = inspector.GenerateInputField(container, GetType().Name+"'s Name", nameof(elementName));
|
||||
var guidText = inspector.GenerateText(container, "Element GUID", nameof(elementGuid), true);
|
||||
var container2 = inspector.GenerateContainer("Element Property");
|
||||
foreach(var i in submoduleList){
|
||||
if(i.GetType()==typeof(TransformSubmodule)){
|
||||
SetUpSecondInspector((TransformSubmodule)i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
public virtual void SetUpSecondInspector(TransformSubmodule i){
|
||||
var container2 = inspector.GenerateContainer("Element Property");
|
||||
container2.setVoH(true);
|
||||
var posInputField=inspector.GenerateVec3InputField(container2,"Position",nameof(transform.position));
|
||||
var rotInputField=inspector.GenerateVec3InputField(container2,"Rotation",nameof(transform.eulerAngles));
|
||||
var scaleInputField=inspector.GenerateVec3InputField(container2,"Scale",nameof(transform.localScale));
|
||||
var posInputField=inspector.GenerateVec3InputField(container2,"Start Position",nameof(i.originalPosition));
|
||||
var rotInputField=inspector.GenerateVec3InputField(container2,"Start Rotation",nameof(i.originalEulerAngles));
|
||||
var scaleInputField=inspector.GenerateVec3InputField(container2,"Start Scale",nameof(i.originalScale));
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user