Vec3InputField 2

e
按·(esc下面那个)暂时关闭UI
This commit is contained in:
2025-02-12 21:29:40 +08:00
parent cbbfc624d6
commit 3a1ee5f9ef
9 changed files with 137 additions and 486 deletions

View File

@@ -1,5 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using JetBrains.Annotations;
using TMPro;
using UnityEngine;
using UnityEngine.UIElements.Experimental;
@@ -9,47 +11,58 @@ public class DynamicUIVec3InputField : DynamicUIElement
public TMP_InputField inputFieldx;
public TMP_InputField inputFieldy;
public TMP_InputField inputFieldz;
Transform objtransform;
public TransformSubmodule e=null;
public override void Initialize(string title, string parameterName)
{
foreach(var i in connectedGameElement.submoduleList){
if(i.GetType()==typeof(TransformSubmodule)){
e= (TransformSubmodule)i;
break;
}
}
if (e == null)Destroy(gameObject);
base.Initialize(title, parameterName);
objtransform = connectedGameElement.transform;
Vector3 pos = (Vector3)objtransform.GetType().GetProperty(parameterName).GetValue(objtransform);
Vector3 pos = (Vector3)e.GetType().GetField(parameterName).GetValue(e); //获取对应变量的值
inputFieldx.text =pos.x.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersx);
inputFieldy.text =pos.y.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersy);
inputFieldz.text =pos.z.ToString();
inputFieldx.onEndEdit.AddListener(ApplyParametersz);
}//我不应该用这种复制大法的(
private void ApplyParametersx(string text)
public void ApplyParametersx(string text)
{
Vector3 newpos=totramsf(float.Parse(text),0);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
Vector3 newpos=totramsf(text,0);
e.GetType().GetField(parameterName).SetValue(e, newpos);
}
private void ApplyParametersy(string text)
public void ApplyParametersy(string text)
{
Vector3 newpos=totramsf(float.Parse(text),1);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
Vector3 newpos=totramsf(text,1);
e.GetType().GetField(parameterName).SetValue(e, newpos);
}
private void ApplyParametersz(string text)
public void ApplyParametersz(string text)
{
Vector3 newpos=totramsf(float.Parse(text),2);
transform.GetType().GetProperty(parameterName).SetValue(objtransform,newpos);
Vector3 newpos=totramsf(text,2);
e.GetType().GetField(parameterName).SetValue(e, newpos);
}
Vector3 totramsf(float value,int queue){
Vector3 a= (Vector3)transform.GetType().GetProperty(parameterName).GetValue(connectedGameElement.transform);
switch(queue){
case 0:a.x=value;break;
case 1:a.y=value;break;
case 2:a.z=value;break;
Vector3 totramsf(string value,int queue){
float avalue;
if(!float.TryParse(value,out avalue)){
avalue=0f;
}
Vector3 a= (Vector3)e.GetType().GetField(parameterName).GetValue(e); //获取对应变量的值
a[queue]=avalue;
return a;
}
}