Oh yessss Movable Track Sampler

This commit is contained in:
2025-05-02 22:34:42 +08:00
parent 99f839dc47
commit 39c1b4e16a
12 changed files with 8646 additions and 202 deletions

View File

@@ -2,6 +2,7 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Dreamteck.Splines;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
@@ -11,7 +12,7 @@ using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class SampleWindow : MovableWindow//该window高度为300横的要在200和500之间切换
public class SampleWindow : MovableWindow//该window高度为300横的要在100和500之间切换
{
public static List<SampleWindow> instances = new List<SampleWindow>();
public TMP_InputField DeviverInputField;
@@ -35,6 +36,8 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
float beatmapStartTime => -EditorManager.instance.songInformation.delay;
float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameElement gameElement;
public SplinePositioner trackPositioner = null;
public GameObject trackHead;
public void Initialize(GameElement qgameElement, string title)
{
closeButton.onClick.AddListener(() =>
@@ -52,6 +55,13 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
return;
}
this.gameElement = qgameElement;
if (qgameElement is Track track)
{
trackPositioner = this.gameObject.AddComponent<SplinePositioner>();
trackPositioner.spline = track.trackPathSubmodule.path;
trackPositioner.enabled = isFocus;
trackPositioner.targetObject = trackHead;
}
InitializeWindow(title);
@@ -70,6 +80,21 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
for (int i = 0; i < (int)EditorManager.instance.songInformation.song.length / timePerBeat; i++)
{
for (int j = 1; j < Xdevide; j++)
{
GameObject v = Instantiate(beatLinePrefabh, LineMovepoint);
v.transform.localPosition = new Vector3(0, i * beatDeviver + (beatDeviver / Xdevide * j), 0);
RawImage g = v.GetComponent<RawImage>();
g.color = new Color(g.color.r, g.color.g, g.color.b, 0.2f);
if (v.transform.localPosition.y > 600)
{
Destroy(v);
break;
}
}
GameObject u = Instantiate(beatLinePrefabh, LineMovepoint);
u.transform.localPosition = new Vector3(0, i * beatDeviver, 0);
if (i == 1)
@@ -78,7 +103,7 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
realDevider = secBeatLineh.position.y - LineMovepoint.position.y;
Debug.Log(realDevider);
}
if (u.transform.localPosition.y > 300)
if (u.transform.localPosition.y > 600)
{
Destroy(u);
break;
@@ -103,28 +128,29 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
{
GameObject u = Instantiate(NotePrefab, NoteMovepoint);
u.transform.localPosition = new Vector3(0, i.exactJudgeTime / timePerBeat * beatDeviver, 0);
Image color = u.GetComponent<Image>();
u.GetComponent<NotefabContoler>().noteBase = i;
switch (i)
{
case Hold hold:
u.GetComponent<Image>().color = new Color(0, 1, 0, 1);
color.color = new Color(0, 1, 0, 1);
RawImage a = u.GetComponent<RawImage>();
a.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0);
a.GetComponent<RectTransform>().sizeDelta = new Vector2(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver);
break;
case Tap:
u.GetComponent<Image>().color = new Color(0, 1, 1, 1);
color.color = new Color(0, 1, 1, 1);
break;
case Stay:
u.GetComponent<Image>().color = new Color(1, 1, 0, 1);
color.color = new Color(1, 1, 0, 1);
break;
case Flick:
u.GetComponent<Image>().color = new Color(1, 0.2f, 0, 1);
color.color = new Color(1, 0.2f, 0, 1);
break;
}
}//服了之后整合到controler里头去
}
void Update()
@@ -134,18 +160,38 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
NoteMovepoint.localPosition = new(0, -beatDeviver * songBeat, 0);
if (isFocus && gameElement is Track track)
{
if (track.submoduleList.Where(i => i is TrackTimeSubmoduleMovable).Count() != 0)
{
trackPositioner.SetPercent(track.trackTimeSubmodule.headPercent);
}
else if (track.submoduleList.Where(i => i is TrackTimeSubmoduleStatic).Count() != 0)
{
trackPositioner.SetPercent(0f);
}
TransformChanged();
windowRect.GetComponent<CanvasGroup>().alpha = track.timeDurationSubmodule.CheckTimeInDuration(songTime) ? 1f : 0.2f;
}
}
void TransformChanged()
{
RectTransform canvasRect = EditorManager.instance.inspectorCanvas.GetComponent<RectTransform>();
Vector2 ScreenPosition = EditorManager.instance.cameraManager.currentCamera.WorldToScreenPoint(trackHead.transform.position);
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvasRect, ScreenPosition, null, out Vector2 uiPosition))
{
windowRect.anchoredPosition = new Vector2(uiPosition.x, uiPosition.y + 150f);
}
}
public void ChangeFocus()
{
isFocus = !isFocus;
if (trackPositioner != null) trackPositioner.enabled = isFocus;
}
public void ChangeXdevide(string devide)
{
Xdevide = int.Parse(devide);
SpawnBeatline();
}
public void ChangeBeatdevide(string devide)
{
@@ -158,7 +204,7 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
if (isExpand)
{
isExpand = false;
windowRect.sizeDelta = new Vector2(200, windowRect.sizeDelta.y);
windowRect.sizeDelta = new Vector2(100, windowRect.sizeDelta.y);
}
else
{
@@ -171,7 +217,8 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
// 获取鼠标在 NoteMovepoint 中的相对位置
Vector2 localMousePosition = NoteMovepoint.InverseTransformPoint(Mouse.current.position.ReadValue());
Debug.Log(localMousePosition);
// 使用 realDevider 进行整数倍舍入
float mouseBeat = localMousePosition.y / beatDeviver;
float far = 0f;
while (far < mouseBeat)
@@ -179,15 +226,13 @@ public class SampleWindow : MovableWindow//该window高度为300横的要在2
far += 1f / Xdevide;
}
far -= 1f / Xdevide;
float time = (far * timePerBeat);//idk
//Debug.Log($"Rounded Position Y: {time}");
float time = far * timePerBeat;
if (!isExpand)
if (!isExpand)//movable
{
Tap a = Tap.GenerateElement("New Tap", Guid.NewGuid(), new List<string>(), true, gameElement, time);
noteBases.Add(a);
SpawnNote(a);
}
}
}