基础内容-5
主题包; 测试NoteVisual与NoteEffect; LookAt旋转动画与FlexibleBool 动画杂项 控制台初步
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class EnvironmentObject : SubstantialObject
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{
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public bool isStatic;
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public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
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string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
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bool isStatic, bool isFirstGenerated = true)
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{
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EnvironmentObject themeBundleObject = ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
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EnvironmentObject environmentObject = LeanPool.Spawn(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
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environmentObject.NewInitialize(elementName);
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environmentObject.isStatic = isStatic;
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return environmentObject;
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}
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}
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}
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