Files
ichni_Creator_Studio/Assets/Scripts/GameElements/EnvironmentObjects/EnvironmentObject.cs
SoulliesOfficial 39b4a5e7ff 基础内容-5
主题包;
测试NoteVisual与NoteEffect;
LookAt旋转动画与FlexibleBool
动画杂项
控制台初步
2025-01-29 23:49:18 -05:00

23 lines
958 B
C#

using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class EnvironmentObject : SubstantialObject
{
public bool isStatic;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isStatic, bool isFirstGenerated = true)
{
EnvironmentObject themeBundleObject = ThemeBundleManager.instance.GetObject<EnvironmentObject>(themeBundleName, objectName);
EnvironmentObject environmentObject = LeanPool.Spawn(themeBundleObject, parent.transform).GetComponent<EnvironmentObject>();
environmentObject.NewInitialize(elementName);
environmentObject.isStatic = isStatic;
return environmentObject;
}
}
}