Flexible修改,主题包更新
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@@ -1,13 +1,14 @@
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame.Beatmap;
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using UnityEditor;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class ProjectInformation : IBaseElement
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{
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public static string EditorVersion = "0.1.0";
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public string projectName;
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public string creatorName;
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public string editorVersion;
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@@ -39,7 +40,7 @@ namespace Ichni.RhythmGame
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public void SaveBM()
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{
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matchedBM = new ProjectInformation_BM(projectName, creatorName, PlayerSettings.bundleVersion,
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matchedBM = new ProjectInformation_BM(projectName, creatorName, "0.1.0",
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createTime, lastSaveTime, selectedThemeBundleList);
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}
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