尝试优化Inspector的排版
在输数字的地方输入框的输入限制可以改成十进制数,这样就不会因为输了字母然后报错了
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@@ -1,9 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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@@ -24,6 +26,7 @@ namespace Ichni.Editor
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public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
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{
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this.connectedBaseElement = baseElement;
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this.parameterName = parameterName;
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if (title != string.Empty)
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@@ -34,8 +37,23 @@ namespace Ichni.Editor
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{
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this.title.gameObject.SetActive(false);
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}
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}
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public virtual void DeviverSet(int DeviveNum){
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float o=2f/DeviveNum;//因为所有的单UI都是根据2栏来的
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Button[] childb=GetComponentsInChildren<Button>();
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TMP_Text[] childt=GetComponentsInChildren<TMP_Text>();
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foreach (var i in childb){
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RectTransform rectTransform = i.GetComponent<RectTransform>();
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rectTransform.sizeDelta=new Vector2(rectTransform.sizeDelta.x*o,rectTransform.sizeDelta.y);
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}
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foreach (var i in childt){
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RectTransform rectTransform = i.GetComponent<RectTransform>();
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rectTransform.sizeDelta=new Vector2(rectTransform.sizeDelta.x*o,rectTransform.sizeDelta.y);
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}
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}
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//public abstract void ApplyParameters();
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}
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}
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@@ -18,7 +18,7 @@ namespace Ichni.Editor
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public TMP_InputField inputFieldEmissionI;
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public Image colorPreview;
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public new void Initialize(IBaseElement baseElement, string title,
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public void Initialize(IBaseElement baseElement, string title,
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string emissionEnabledName, string colorParameterName, string emissionIntensityName)
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{
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base.Initialize(baseElement, title, colorParameterName);
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@@ -28,7 +28,9 @@ namespace Ichni.Editor
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inputFieldY.onEndEdit.AddListener(_ => ApplyParameters());
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inputFieldZ.onEndEdit.AddListener(_ => ApplyParameters());
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}
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public override void DeviverSet(int i){
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//我什么也不做
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}
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private void ApplyParameters()
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{
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Vector3 newValue = new Vector3(float.Parse(inputFieldX.text), float.Parse(inputFieldY.text), float.Parse(inputFieldZ.text));
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