Note效果模块去引用化

不再需要保存Note的ID了
This commit is contained in:
SoulliesOfficial
2025-02-21 17:43:10 -05:00
parent 187b2efdad
commit 23c7e30be1
12 changed files with 19 additions and 21 deletions

View File

@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid);
return new Beatmap.BasicNoteBadExpand_BM(effectTime);
}
public override void SetUpInspector()
@@ -54,7 +54,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNoteBadExpand_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid);
return new BasicNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
@@ -55,8 +55,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) :
base(effectTime, generateTime, attachedNoteID)
public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}

View File

@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNoteGoodBurst_BM(effectTime, note.elementGuid);
return new BasicNoteGoodBurst_BM(effectTime);
}
public override void SetUpInspector()
@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteGoodBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNoteGoodBurst_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
return new Beatmap.BasicNoteMissPale_BM(effectTime);
}
public override void SetUpInspector()
@@ -55,7 +55,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNoteMissPale_BM(float effectTime, Guid elementGuid) : base(effectTime, elementGuid)
public BasicNoteMissPale_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
public override EffectBase_BM ConvertToBM()
{
return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
return new BasicNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
@@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
}
public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public BasicNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}