diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteBadEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteBadEffect.cs index 0ad0d18a..f04b91c5 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteBadEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteBadEffect.cs @@ -19,7 +19,7 @@ namespace Ichni.RhythmGame } - public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NoteBadEffect_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteEffectBase.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteEffectBase.cs index 80d88369..4fc6952b 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteEffectBase.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteEffectBase.cs @@ -16,16 +16,14 @@ namespace Ichni.RhythmGame { public abstract class NoteEffectBase_BM : EffectBase_BM { - public Guid attachedNoteID; - public NoteEffectBase_BM() { } - public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime) + public NoteEffectBase_BM(float effectTime) : base(effectTime) { - this.attachedNoteID = attachedNoteID; + } } } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGeneralJudgeEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGeneralJudgeEffect.cs index 626173af..78ce02ec 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGeneralJudgeEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGeneralJudgeEffect.cs @@ -19,7 +19,7 @@ namespace Ichni.RhythmGame } - public NoteGeneralJudgeEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGenerateEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGenerateEffect.cs index 59a1c77a..bc8312c6 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGenerateEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGenerateEffect.cs @@ -45,7 +45,7 @@ namespace Ichni.RhythmGame } - public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NoteGenerateEffect_BM(float effectTime, float generateTime) : base(effectTime) { this.generateTime = generateTime; } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGoodEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGoodEffect.cs index 07644fe0..66716a5c 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGoodEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteGoodEffect.cs @@ -19,7 +19,7 @@ namespace Ichni.RhythmGame } - public NoteGoodEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NoteGoodEffect_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteMissEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteMissEffect.cs index 3ece1e10..bb83a739 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteMissEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NoteMissEffect.cs @@ -19,7 +19,7 @@ namespace Ichni.RhythmGame } - public NoteMissEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NoteMissEffect_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NotePerfectEffect.cs b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NotePerfectEffect.cs index 1931354e..ca68e77e 100644 --- a/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NotePerfectEffect.cs +++ b/Assets/Scripts/EditorGame/GameElements/Notes/NoteEffects/NotePerfectEffect.cs @@ -20,7 +20,7 @@ namespace Ichni.RhythmGame } - public NotePerfectEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public NotePerfectEffect_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadExpand.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadExpand.cs index 7af56185..1e83637d 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadExpand.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteBadExpand.cs @@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic public override EffectBase_BM ConvertToBM() { - return new Beatmap.BasicNoteBadExpand_BM(effectTime, note.elementGuid); + return new Beatmap.BasicNoteBadExpand_BM(effectTime); } public override void SetUpInspector() @@ -54,7 +54,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic } - public BasicNoteBadExpand_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public BasicNoteBadExpand_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs index 10b12986..85bff2ef 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGenerateExpand.cs @@ -34,7 +34,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic public override EffectBase_BM ConvertToBM() { - return new BasicNoteGenerateExpand_BM(effectTime, generateTime, note.elementGuid); + return new BasicNoteGenerateExpand_BM(effectTime, generateTime); } public override void SetUpInspector() @@ -55,8 +55,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic } - public BasicNoteGenerateExpand_BM(float effectTime, float generateTime, Guid attachedNoteID) : - base(effectTime, generateTime, attachedNoteID) + public BasicNoteGenerateExpand_BM(float effectTime, float generateTime) : + base(effectTime, generateTime) { } diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGoodBurst.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGoodBurst.cs index d13cb331..7c6c2eb2 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGoodBurst.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteGoodBurst.cs @@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic public override EffectBase_BM ConvertToBM() { - return new BasicNoteGoodBurst_BM(effectTime, note.elementGuid); + return new BasicNoteGoodBurst_BM(effectTime); } public override void SetUpInspector() @@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic } - public BasicNoteGoodBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public BasicNoteGoodBurst_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteMissPale.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteMissPale.cs index 9f7b9ae8..77c22ff0 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteMissPale.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNoteMissPale.cs @@ -35,7 +35,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic public override EffectBase_BM ConvertToBM() { - return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid); + return new Beatmap.BasicNoteMissPale_BM(effectTime); } public override void SetUpInspector() @@ -55,7 +55,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic } - public BasicNoteMissPale_BM(float effectTime, Guid elementGuid) : base(effectTime, elementGuid) + public BasicNoteMissPale_BM(float effectTime) : base(effectTime) { } diff --git a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNotePerfectBurst.cs b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNotePerfectBurst.cs index 1de5b51b..ea105502 100644 --- a/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNotePerfectBurst.cs +++ b/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNotePerfectBurst.cs @@ -39,7 +39,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic public override EffectBase_BM ConvertToBM() { - return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid); + return new BasicNotePerfectBurst_BM(effectTime); } public override void SetUpInspector() @@ -59,7 +59,7 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic } - public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID) + public BasicNotePerfectBurst_BM(float effectTime) : base(effectTime) { }