Note效果模块去引用化

不再需要保存Note的ID了
This commit is contained in:
SoulliesOfficial
2025-02-21 17:43:10 -05:00
parent 187b2efdad
commit 23c7e30be1
12 changed files with 19 additions and 21 deletions

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteBadEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -16,16 +16,14 @@ namespace Ichni.RhythmGame
{
public abstract class NoteEffectBase_BM : EffectBase_BM
{
public Guid attachedNoteID;
public NoteEffectBase_BM()
{
}
public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime)
public NoteEffectBase_BM(float effectTime) : base(effectTime)
{
this.attachedNoteID = attachedNoteID;
}
}
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteGeneralJudgeEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
}
public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGenerateEffect_BM(float effectTime, float generateTime) : base(effectTime)
{
this.generateTime = generateTime;
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteGoodEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteGoodEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
}
public NoteMissEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NoteMissEffect_BM(float effectTime) : base(effectTime)
{
}

View File

@@ -20,7 +20,7 @@ namespace Ichni.RhythmGame
}
public NotePerfectEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
public NotePerfectEffect_BM(float effectTime) : base(effectTime)
{
}