Note效果模块去引用化
不再需要保存Note的ID了
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteBadEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteBadEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -16,16 +16,14 @@ namespace Ichni.RhythmGame
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{
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public abstract class NoteEffectBase_BM : EffectBase_BM
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{
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public Guid attachedNoteID;
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public NoteEffectBase_BM()
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{
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}
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public NoteEffectBase_BM(float effectTime, Guid attachedNoteID) : base(effectTime)
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public NoteEffectBase_BM(float effectTime) : base(effectTime)
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{
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this.attachedNoteID = attachedNoteID;
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}
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}
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGeneralJudgeEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGeneralJudgeEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -45,7 +45,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGenerateEffect_BM(float effectTime, float generateTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGenerateEffect_BM(float effectTime, float generateTime) : base(effectTime)
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{
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this.generateTime = generateTime;
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteGoodEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteGoodEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -19,7 +19,7 @@ namespace Ichni.RhythmGame
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}
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public NoteMissEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NoteMissEffect_BM(float effectTime) : base(effectTime)
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{
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}
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@@ -20,7 +20,7 @@ namespace Ichni.RhythmGame
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}
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public NotePerfectEffect_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
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public NotePerfectEffect_BM(float effectTime) : base(effectTime)
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{
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}
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