自动更新型DUI扩展,将Time变量挪出TImeline UI,Effect效果容器修缮,移除Note的transform模块,Scene Camera优化
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@@ -198,17 +198,17 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
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var qcContainer = qcWindow.GenerateContainer();
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var xField = qcWindow.GenerateGetterInputField(qcContainer, "X offset", "0");
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var yField = qcWindow.GenerateGetterInputField(qcContainer, "Y offset", "0");
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var zField = qcWindow.GenerateGetterInputField(qcContainer, "Z offset", "0");
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var timeField = qcWindow.GenerateGetterInputField(qcContainer, "Time offset", "0");
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var iterationField = qcWindow.GenerateGetterInputField(qcContainer, "Iteration", "0");
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var xField = qcWindow.GenerateInputField(qcContainer, "X offset", "0");
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var yField = qcWindow.GenerateInputField(qcContainer, "Y offset", "0");
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var zField = qcWindow.GenerateInputField(qcContainer, "Z offset", "0");
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var timeField = qcWindow.GenerateInputField(qcContainer, "Time offset", "0");
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var iterationField = qcWindow.GenerateInputField(qcContainer, "Iteration", "0");
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var includeAnimationToggle = qcWindow.GenerateToggle(null, qcContainer, "Include Animation", string.Empty);
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qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
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{
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Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
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float timeOffset = timeField.GetResult<float>();
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int iteration = iterationField.GetResult<int>();
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Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
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float timeOffset = timeField.GetValue<float>();
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int iteration = iterationField.GetValue<int>();
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bool includeAnimation = includeAnimationToggle.toggle.isOn;
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QuickCopy(positionOffset, timeOffset, includeAnimation, iteration);
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});
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@@ -218,12 +218,12 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move");
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var wmContainer = wholeMoveWindow.GenerateContainer();
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var xField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "X offset", "0");
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var yField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Y offset", "0");
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var zField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Z offset", "0");
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var xField = wholeMoveWindow.GenerateInputField(wmContainer, "X offset", "0");
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var yField = wholeMoveWindow.GenerateInputField(wmContainer, "Y offset", "0");
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var zField = wholeMoveWindow.GenerateInputField(wmContainer, "Z offset", "0");
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wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () =>
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{
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Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
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Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
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WholeTrackMove(positionOffset);
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});
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}); //整体移动
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@@ -232,39 +232,39 @@ namespace Ichni.RhythmGame
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{
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IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl");
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var wsContainer = wholeSwirlWindow.GenerateContainer();
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var angleField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Angle", "0");
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var centerXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center X", "0");
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var centerYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Y", "0");
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var centerZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Z", "0");
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var axisDirXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction X", "0");
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var axisDirYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Y", "0");
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var axisDirZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Z", "0");
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var angleField = wholeSwirlWindow.GenerateInputField(wsContainer, "Angle", "0");
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var centerXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center X", "0");
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var centerYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Y", "0");
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var centerZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Z", "0");
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var axisDirXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction X", "0");
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var axisDirYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Y", "0");
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var axisDirZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Z", "0");
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wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () =>
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{
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float angle = angleField.GetResult<float>();
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Vector3 center = new Vector3(centerXField.GetResult<float>(), centerYField.GetResult<float>(), centerZField.GetResult<float>());
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Vector3 axisDirection = new Vector3(axisDirXField.GetResult<float>(), axisDirYField.GetResult<float>(), axisDirZField.GetResult<float>());
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float angle = angleField.GetValue<float>();
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Vector3 center = new Vector3(centerXField.GetValue<float>(), centerYField.GetValue<float>(), centerZField.GetValue<float>());
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Vector3 axisDirection = new Vector3(axisDirXField.GetValue<float>(), axisDirYField.GetValue<float>(), axisDirZField.GetValue<float>());
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WholeTrackSwirl(angle, center, axisDirection);
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});
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}); //整体旋转
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var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
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{
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IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
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var wfContainer = wholeFlipWindow.GenerateContainer();
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var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
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var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
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var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
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var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
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var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
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var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
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wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
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{
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Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
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Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
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WholeTrackFlip(axisStart, axisEnd);
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});
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}); //整体翻转
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// var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
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// {
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// IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
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// var wfContainer = wholeFlipWindow.GenerateContainer();
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// var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
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// var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
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// var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
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// var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
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// var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
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// var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
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// wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
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// {
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// Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
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// Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
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// WholeTrackFlip(axisStart, axisEnd);
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// });
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// }); //整体翻转
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var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
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var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode,
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@@ -76,10 +76,10 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Time Movable");
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var startTimeInputField =
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inspector.GenerateParameterInputField(this, container, "Start Time", nameof(trackStartTime));
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var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(trackEndTime));
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inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
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var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
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var visibleTimeInputField =
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inspector.GenerateParameterInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
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inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
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var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
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typeof(AnimationCurveType), nameof(animationCurveType));
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var deleteButton = inspector.GenerateButton(this, container, "Delete",
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@@ -162,7 +162,7 @@ namespace Ichni.RhythmGame
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var container = inspector.GenerateContainer("Track Time Static");
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var totalTimeInputField =
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inspector.GenerateParameterInputField(this, container, "Total Time", nameof(trackTotalTime));
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inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
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var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
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typeof(AnimationCurveType), nameof(animationCurveType));
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var deleteButton = inspector.GenerateButton(this, container, "Delete",
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