自动更新型DUI扩展,将Time变量挪出TImeline UI,Effect效果容器修缮,移除Note的transform模块,Scene Camera优化
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@@ -21,8 +21,6 @@ namespace Ichni.RhythmGame
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flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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flick.exactJudgeTime = exactJudgeTime;
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flick.availableFlickDirections = directions;
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flick.transformSubmodule = new TransformSubmodule(flick);
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flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
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if (parentElement.TryGetComponent(out Track track))
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{
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@@ -8,7 +8,7 @@ using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public abstract partial class NoteBase : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
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public abstract partial class NoteBase : GameElement, IHaveTimeDurationSubmodule
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{
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[Title("Basic Info")]
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public float exactJudgeTime;
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@@ -22,7 +22,6 @@ namespace Ichni.RhythmGame
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public NoteVisualBase noteVisual;
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[Title("Submodules")]
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public TransformSubmodule transformSubmodule { get; set; }
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public TimeDurationSubmodule timeDurationSubmodule { get; set; }
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public NoteJudgeSubmodule noteJudgeSubmodule { get; set; }
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@@ -57,11 +56,9 @@ namespace Ichni.RhythmGame
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protected override void SetDefaultSubmodules()
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{
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transformSubmodule = new TransformSubmodule(this);
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timeDurationSubmodule = new TimeDurationSubmodule(this);
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noteJudgeSubmodule = new NoteJudgeSubmodule(this);
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submoduleList.Add(transformSubmodule);
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submoduleList.Add(timeDurationSubmodule);
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submoduleList.Add(noteJudgeSubmodule);
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}
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@@ -139,14 +136,14 @@ namespace Ichni.RhythmGame
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//我想把时间放在第一层菜单所以
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IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
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var container = inspector.GenerateContainer("Element Info");
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var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
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var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
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var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
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var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
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{
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inspector.GenerateCompositeParameterWindow(this, "Tags List", nameof(tags)).SetAsStringList();
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});
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var exactJudgeTimeInputField =
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inspector.GenerateParameterInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
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inspector.GenerateInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
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exactJudgeTimeInputField.AddListenerFunction(_ => UpdateNoteInTrack());
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foreach (var submodule in submoduleList)
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@@ -17,9 +17,7 @@ namespace Ichni.RhythmGame
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Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Stay>();
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stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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stay.exactJudgeTime = exactJudgeTime;
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stay.transformSubmodule = new TransformSubmodule(stay);
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stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
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if (parentElement.TryGetComponent(out Track track))
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{
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if (track.trackTimeSubmodule != null)
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@@ -19,8 +19,6 @@ namespace Ichni.RhythmGame
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.GetComponent<Tap>();
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tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
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tap.exactJudgeTime = exactJudgeTime;
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tap.transformSubmodule = new TransformSubmodule(tap);
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tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
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if (parentElement.TryGetComponent(out Track track))
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{
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