自动更新型DUI扩展,将Time变量挪出TImeline UI,Effect效果容器修缮,移除Note的transform模块,Scene Camera优化

This commit is contained in:
SoulliesOfficial
2025-02-26 00:52:08 -05:00
parent 1b4637ae95
commit 1e69a44327
36 changed files with 607 additions and 425 deletions

View File

@@ -91,8 +91,8 @@ namespace Ichni.RhythmGame
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Duration");
var overrideToggle = inspector.GenerateToggle(this, container, "Override Duration", nameof(isOverridingDuration));
var startTimeInputField = inspector.GenerateParameterInputField(this, container, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(endTime));
var startTimeInputField = inspector.GenerateInputField(this, container, "Start Time", nameof(startTime));
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(endTime));
void SetInputFieldInteractable(bool interactable)
{

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@@ -56,22 +56,27 @@ namespace Ichni.Editor
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Background Setter");
var useSkyboxToggle = inspector.GenerateToggle(this, container, "Use Skybox", nameof(useSkybox));
var skyboxThemeBundleField = inspector.GenerateParameterInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateParameterInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateParameterInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
var skyboxThemeBundleField = inspector.GenerateInputField(this, container, "Skybox Theme Bundle", nameof(skyboxThemeBundleName));
var skyboxMaterialNameField = inspector.GenerateInputField(this, container, "Skybox Material", nameof(skyboxMaterialName));
var backgroundSpriteField = inspector.GenerateInputField(this, container, "Background Sprite", nameof(backgroundSpriteName));
var applyButton = inspector.GenerateButton(this, container, "Apply", Refresh);
useSkyboxToggle.AddListenerFunction(EditorManager.instance.backgroundController.EnableBackground);
useSkyboxToggle.AddListenerFunction(value =>
void SetFields(bool value)
{
skyboxThemeBundleField.inputField.interactable = value;
skyboxMaterialNameField.inputField.interactable = value;
backgroundSpriteField.inputField.interactable = !value;
});
}
SetFields(useSkybox);
useSkyboxToggle.AddListenerFunction(value => EditorManager.instance.backgroundController.EnableBackground(!value));
useSkyboxToggle.AddListenerFunction(SetFields);
}
public override void Refresh()
{
EditorManager.instance.backgroundController.EnableBackground(useSkybox);
EditorManager.instance.backgroundController.EnableBackground(!useSkybox);
if (useSkybox)
{
SetSkybox(skyboxThemeBundleName, skyboxMaterialName);

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@@ -150,7 +150,7 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Element Info");
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
{

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@@ -40,8 +40,8 @@ namespace Ichni.RhythmGame
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Bloom Shake");
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Bloom Time", nameof(bloomTime));
var bloomPeakField = inspector.GenerateParameterInputField(this, container, "Bloom Peak", nameof(bloomPeak));
var effectTimeField = inspector.GenerateInputField(this, container, "Bloom Time", nameof(bloomTime));
var bloomPeakField = inspector.GenerateInputField(this, container, "Bloom Peak", nameof(bloomPeak));
}
}

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@@ -11,7 +11,7 @@ namespace Ichni.RhythmGame
public partial class TimeEffectsCollection : GameElement, IHaveEffectSubmodule
{
public EffectSubmodule effectSubmodule { get; set; }
public float time;
public float time; //触发效果的时间
public static TimeEffectsCollection GenerateElement(string name, Guid guid, List<string> tags,
bool isFirstGenerated, GameElement parentElement, float time)
@@ -26,6 +26,7 @@ namespace Ichni.RhythmGame
protected override void SetDefaultSubmodules()
{
effectSubmodule = new EffectSubmodule(this);
submoduleList.Add(effectSubmodule);
}
private void Update()
@@ -38,18 +39,30 @@ namespace Ichni.RhythmGame
{
public override void SaveBM()
{
matchedBM = new TimeEffectsCollection_BM(this);
matchedBM = new TimeEffectsCollection_BM(elementName, elementGuid, tags,
parentElement.matchedBM as GameElement_BM, this);
}
public override void SetUpInspector()
{
base.SetUpInspector();
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
Inspector inspectorMain = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Time Effects Collection");
var timeInputField = inspector.GenerateParameterInputField(this, container, "Time", nameof(time));
var timeInputField = inspector.GenerateInputField(this, container, "Time", nameof(time));
var effectNameInputField = inspector.GenerateInputField(container, "Effect Name");
var addEffectButton = inspector.GenerateButton(this, container, "Add Effect", () =>
{
IHaveEffectSubmodule.EffectCollection.TryGetValue("BloomShake", out var effect);
effectSubmodule.effectCollection["Default"].Add(effect);
if (IHaveEffectSubmodule.EffectCollection.TryGetValue(effectNameInputField.GetValue<string>(), out var effect))
{
effectSubmodule.effectCollection["Default"].Add(effect);
inspectorMain.SetInspector(this);
}
else
{
LogWindow.Log("Effect Type not found.", Color.red);
}
});
foreach (var effect in effectSubmodule.effectCollection["Default"])
@@ -69,21 +82,24 @@ namespace Ichni.RhythmGame
{
}
public TimeEffectsCollection_BM(TimeEffectsCollection timeEffectsCollection)
public TimeEffectsCollection_BM(string elementName, Guid elementGuid, List<string> tags,
GameElement_BM attachedElement, TimeEffectsCollection timeEffectsCollection)
: base(elementName, elementGuid, tags, attachedElement)
{
time = timeEffectsCollection.time;
}
public override void ExecuteBM()
{
matchedElement = TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
matchedElement = TimeEffectsCollection.GenerateElement(elementName, elementGuid,
tags, false, GetElement(attachedElementGuid), time);
}
public override GameElement DuplicateBM(GameElement attached)
{
return TimeEffectsCollection.GenerateElement("Time Effects Collection", elementGuid,
return TimeEffectsCollection.GenerateElement(elementName, elementGuid,
tags, false, attached, time);
}
}

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@@ -21,8 +21,6 @@ namespace Ichni.RhythmGame
flick.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
flick.exactJudgeTime = exactJudgeTime;
flick.availableFlickDirections = directions;
flick.transformSubmodule = new TransformSubmodule(flick);
flick.timeDurationSubmodule = new TimeDurationSubmodule(flick);
if (parentElement.TryGetComponent(out Track track))
{

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@@ -8,7 +8,7 @@ using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract partial class NoteBase : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule
public abstract partial class NoteBase : GameElement, IHaveTimeDurationSubmodule
{
[Title("Basic Info")]
public float exactJudgeTime;
@@ -22,7 +22,6 @@ namespace Ichni.RhythmGame
public NoteVisualBase noteVisual;
[Title("Submodules")]
public TransformSubmodule transformSubmodule { get; set; }
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
public NoteJudgeSubmodule noteJudgeSubmodule { get; set; }
@@ -57,11 +56,9 @@ namespace Ichni.RhythmGame
protected override void SetDefaultSubmodules()
{
transformSubmodule = new TransformSubmodule(this);
timeDurationSubmodule = new TimeDurationSubmodule(this);
noteJudgeSubmodule = new NoteJudgeSubmodule(this);
submoduleList.Add(transformSubmodule);
submoduleList.Add(timeDurationSubmodule);
submoduleList.Add(noteJudgeSubmodule);
}
@@ -139,14 +136,14 @@ namespace Ichni.RhythmGame
//我想把时间放在第一层菜单所以
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Element Info");
var nameInputField = inspector.GenerateParameterInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var nameInputField = inspector.GenerateInputField(this, container, GetType().Name + "'s Name", nameof(elementName));
var guidText = inspector.GenerateParameterText(this, container, "Element GUID", nameof(elementGuid));
var tagsListButton = inspector.GenerateButton(this, container, "Tags List", () =>
{
inspector.GenerateCompositeParameterWindow(this, "Tags List", nameof(tags)).SetAsStringList();
});
var exactJudgeTimeInputField =
inspector.GenerateParameterInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
inspector.GenerateInputField(this, container, "exactJudgeTime", nameof(exactJudgeTime));
exactJudgeTimeInputField.AddListenerFunction(_ => UpdateNoteInTrack());
foreach (var submodule in submoduleList)

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@@ -17,9 +17,7 @@ namespace Ichni.RhythmGame
Stay stay = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform).GetComponent<Stay>();
stay.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
stay.exactJudgeTime = exactJudgeTime;
stay.transformSubmodule = new TransformSubmodule(stay);
stay.timeDurationSubmodule = new TimeDurationSubmodule(stay);
if (parentElement.TryGetComponent(out Track track))
{
if (track.trackTimeSubmodule != null)

View File

@@ -19,8 +19,6 @@ namespace Ichni.RhythmGame
.GetComponent<Tap>();
tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement);
tap.exactJudgeTime = exactJudgeTime;
tap.transformSubmodule = new TransformSubmodule(tap);
tap.timeDurationSubmodule = new TimeDurationSubmodule(tap);
if (parentElement.TryGetComponent(out Track track))
{

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@@ -52,7 +52,7 @@ namespace Ichni.RhythmGame
var generateButton = inspector.GenerateButton(this, container, "Generate", () =>
{
Delete();
EditorManager.instance.operationManager.CopyPasteDeleteModule.DeleteElement(this);
inspectorMain.ClearInspector();
SubstantialObject.GenerateElement(elementName, elementGuid, tags, true, themeBundleName, objectName, parentElement);
});

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@@ -198,17 +198,17 @@ namespace Ichni.RhythmGame
{
IHaveInspection qcWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Quick Copy");
var qcContainer = qcWindow.GenerateContainer();
var xField = qcWindow.GenerateGetterInputField(qcContainer, "X offset", "0");
var yField = qcWindow.GenerateGetterInputField(qcContainer, "Y offset", "0");
var zField = qcWindow.GenerateGetterInputField(qcContainer, "Z offset", "0");
var timeField = qcWindow.GenerateGetterInputField(qcContainer, "Time offset", "0");
var iterationField = qcWindow.GenerateGetterInputField(qcContainer, "Iteration", "0");
var xField = qcWindow.GenerateInputField(qcContainer, "X offset", "0");
var yField = qcWindow.GenerateInputField(qcContainer, "Y offset", "0");
var zField = qcWindow.GenerateInputField(qcContainer, "Z offset", "0");
var timeField = qcWindow.GenerateInputField(qcContainer, "Time offset", "0");
var iterationField = qcWindow.GenerateInputField(qcContainer, "Iteration", "0");
var includeAnimationToggle = qcWindow.GenerateToggle(null, qcContainer, "Include Animation", string.Empty);
qcWindow.GenerateButton(this, qcContainer, "Copy", () =>
{
Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
float timeOffset = timeField.GetResult<float>();
int iteration = iterationField.GetResult<int>();
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
float timeOffset = timeField.GetValue<float>();
int iteration = iterationField.GetValue<int>();
bool includeAnimation = includeAnimationToggle.toggle.isOn;
QuickCopy(positionOffset, timeOffset, includeAnimation, iteration);
});
@@ -218,12 +218,12 @@ namespace Ichni.RhythmGame
{
IHaveInspection wholeMoveWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Move");
var wmContainer = wholeMoveWindow.GenerateContainer();
var xField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "X offset", "0");
var yField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Y offset", "0");
var zField = wholeMoveWindow.GenerateGetterInputField(wmContainer, "Z offset", "0");
var xField = wholeMoveWindow.GenerateInputField(wmContainer, "X offset", "0");
var yField = wholeMoveWindow.GenerateInputField(wmContainer, "Y offset", "0");
var zField = wholeMoveWindow.GenerateInputField(wmContainer, "Z offset", "0");
wholeMoveWindow.GenerateButton(this, wmContainer, "Move", () =>
{
Vector3 positionOffset = new Vector3(xField.GetResult<float>(), yField.GetResult<float>(), zField.GetResult<float>());
Vector3 positionOffset = new Vector3(xField.GetValue<float>(), yField.GetValue<float>(), zField.GetValue<float>());
WholeTrackMove(positionOffset);
});
}); //整体移动
@@ -232,39 +232,39 @@ namespace Ichni.RhythmGame
{
IHaveInspection wholeSwirlWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Swirl");
var wsContainer = wholeSwirlWindow.GenerateContainer();
var angleField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Angle", "0");
var centerXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center X", "0");
var centerYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Y", "0");
var centerZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Center Z", "0");
var axisDirXField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction X", "0");
var axisDirYField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Y", "0");
var axisDirZField = wholeSwirlWindow.GenerateGetterInputField(wsContainer, "Axis Direction Z", "0");
var angleField = wholeSwirlWindow.GenerateInputField(wsContainer, "Angle", "0");
var centerXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center X", "0");
var centerYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Y", "0");
var centerZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Center Z", "0");
var axisDirXField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction X", "0");
var axisDirYField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Y", "0");
var axisDirZField = wholeSwirlWindow.GenerateInputField(wsContainer, "Axis Direction Z", "0");
wholeSwirlWindow.GenerateButton(this, wsContainer, "Swirl", () =>
{
float angle = angleField.GetResult<float>();
Vector3 center = new Vector3(centerXField.GetResult<float>(), centerYField.GetResult<float>(), centerZField.GetResult<float>());
Vector3 axisDirection = new Vector3(axisDirXField.GetResult<float>(), axisDirYField.GetResult<float>(), axisDirZField.GetResult<float>());
float angle = angleField.GetValue<float>();
Vector3 center = new Vector3(centerXField.GetValue<float>(), centerYField.GetValue<float>(), centerZField.GetValue<float>());
Vector3 axisDirection = new Vector3(axisDirXField.GetValue<float>(), axisDirYField.GetValue<float>(), axisDirZField.GetValue<float>());
WholeTrackSwirl(angle, center, axisDirection);
});
}); //整体旋转
var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
{
IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
var wfContainer = wholeFlipWindow.GenerateContainer();
var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
{
Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
WholeTrackFlip(axisStart, axisEnd);
});
}); //整体翻转
// var wholeTrackFlipButton = inspector.GenerateButton(this, toolsContainerTrack, "Whole Track Flip", () =>
// {
// IHaveInspection wholeFlipWindow = inspectorMain.GenerateSecondaryWindow(this, elementName + "'s Whole Track Flip");
// var wfContainer = wholeFlipWindow.GenerateContainer();
// var axisStartXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start X", "0");
// var axisStartYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Y", "0");
// var axisStartZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis Start Z", "0");
// var axisEndXField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End X", "0");
// var axisEndYField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Y", "0");
// var axisEndZField = wholeFlipWindow.GenerateGetterInputField(wfContainer, "Axis End Z", "0");
// wholeFlipWindow.GenerateButton(this, wfContainer, "Flip", () =>
// {
// Vector3 axisStart = new Vector3(axisStartXField.GetResult<float>(), axisStartYField.GetResult<float>(), axisStartZField.GetResult<float>());
// Vector3 axisEnd = new Vector3(axisEndXField.GetResult<float>(), axisEndYField.GetResult<float>(), axisEndZField.GetResult<float>());
// WholeTrackFlip(axisStart, axisEnd);
// });
// }); //整体翻转
var toolsContainerPathNode = inspector.GenerateContainer("Path Node Tools"); //路径点快捷工具
var setAllPathNodeSphereButton = inspector.GenerateButton(this, toolsContainerPathNode,

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@@ -76,10 +76,10 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Track Time Movable");
var startTimeInputField =
inspector.GenerateParameterInputField(this, container, "Start Time", nameof(trackStartTime));
var endTimeInputField = inspector.GenerateParameterInputField(this, container, "End Time", nameof(trackEndTime));
inspector.GenerateInputField(this, container, "Start Time", nameof(trackStartTime));
var endTimeInputField = inspector.GenerateInputField(this, container, "End Time", nameof(trackEndTime));
var visibleTimeInputField =
inspector.GenerateParameterInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
inspector.GenerateInputField(this, container, "Visible Time Length", nameof(visibleTrackTimeLength));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, container, "Delete",
@@ -162,7 +162,7 @@ namespace Ichni.RhythmGame
var container = inspector.GenerateContainer("Track Time Static");
var totalTimeInputField =
inspector.GenerateParameterInputField(this, container, "Total Time", nameof(trackTotalTime));
inspector.GenerateInputField(this, container, "Total Time", nameof(trackTotalTime));
var animationCurveDropdown = inspector.GenerateDropdown(this, container, "Animation Curve",
typeof(AnimationCurveType), nameof(animationCurveType));
var deleteButton = inspector.GenerateButton(this, container, "Delete",