submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
This commit is contained in:
@@ -2,6 +2,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -12,13 +13,16 @@ namespace Ichni.Editor
|
||||
public RectTransform windowRect;
|
||||
public Button closeButton;
|
||||
public TMP_Text title;
|
||||
public UnityAction onCloseWindow;
|
||||
|
||||
protected void InitializeWindow(string titleText)
|
||||
protected void InitializeWindow(string titleText, UnityAction closeAction = null)
|
||||
{
|
||||
title.text = titleText;
|
||||
onCloseWindow = closeAction;
|
||||
closeButton.onClick.AddListener(() =>
|
||||
{
|
||||
gameObject.SetActive(false);
|
||||
onCloseWindow?.Invoke();
|
||||
Destroy(gameObject);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user