Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/MovableWindow.cs
SoulliesOfficial 188cfba84a submodule bug fix & Clip extend
移除submodule重复引用的问题,
Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
2025-03-02 02:18:28 -05:00

29 lines
791 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public abstract class MovableWindow : MonoBehaviour
{
public RectTransform windowRect;
public Button closeButton;
public TMP_Text title;
public UnityAction onCloseWindow;
protected void InitializeWindow(string titleText, UnityAction closeAction = null)
{
title.text = titleText;
onCloseWindow = closeAction;
closeButton.onClick.AddListener(() =>
{
onCloseWindow?.Invoke();
Destroy(gameObject);
});
}
}
}