submodule bug fix & Clip extend
移除submodule重复引用的问题, Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
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@@ -18,11 +18,14 @@ namespace Ichni.Editor
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this.buttonText.text = buttonText;
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if(!hasTitle) title.gameObject.SetActive(false);
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}
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public void ApplyFunction(UnityAction function)
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{
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button.onClick.AddListener(function);
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button.onClick.AddListener(connectedBaseElement.Refresh);
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if (connectedBaseElement != null)
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{
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button.onClick.AddListener(connectedBaseElement.Refresh);
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}
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}
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}
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}
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