Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIButton.cs
SoulliesOfficial 188cfba84a submodule bug fix & Clip extend
移除submodule重复引用的问题,
Clip现在可以保存任意GameElement,且任意指定物体作为父物体加载
2025-03-02 02:18:28 -05:00

31 lines
817 B
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIButton : DynamicUIElement
{
public Button button;
public TMP_Text buttonText;
public void SetText(string buttonText, bool hasTitle)
{
this.buttonText.text = buttonText;
if(!hasTitle) title.gameObject.SetActive(false);
}
public void ApplyFunction(UnityAction function)
{
button.onClick.AddListener(function);
if (connectedBaseElement != null)
{
button.onClick.AddListener(connectedBaseElement.Refresh);
}
}
}
}