QuickCopy & fix NoteEffects
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@@ -11,10 +11,10 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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public class BasicNoteBadExpand : NoteBadEffect
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{
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Renderer noteMainRenderer;
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public BasicNoteBadExpand(NoteBase note)
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public BasicNoteBadExpand(NoteVisualBase noteVisual)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.note = noteVisual.note;
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this.noteVisual = note.noteVisual;
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this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
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this.effectTime = 0.1f;
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}
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@@ -59,9 +59,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public override EffectBase ConvertToGameType()
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BasicNoteBadExpand(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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return new BasicNoteBadExpand(attachedGameElement as NoteVisualBase);
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}
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}
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}
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@@ -12,12 +12,12 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteGenerateExpand : NoteGenerateEffect
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{
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public BasicNoteGenerateExpand(NoteBase note)
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public BasicNoteGenerateExpand(NoteVisualBase noteVisual)
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{
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this.note = note;
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.generateTime = 1f;
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this.effectTime = 0.1f;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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}
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public override void Recover()
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@@ -61,9 +61,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public override EffectBase ConvertToGameType()
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BasicNoteGenerateExpand(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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return new BasicNoteGenerateExpand(attachedGameElement as NoteVisualBase);
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}
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}
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}
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@@ -13,10 +13,10 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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private GameObject effectRing;
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public BasicNoteGoodBurst(NoteBase note)
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public BasicNoteGoodBurst(NoteVisualBase noteVisual)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectRing = noteVisual.effectPartList[0];
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this.effectTime = 0.1f;
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}
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@@ -64,9 +64,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public override EffectBase ConvertToGameType()
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BasicNoteGoodBurst(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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return new BasicNoteGoodBurst(attachedGameElement as NoteVisualBase);
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}
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}
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}
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@@ -12,10 +12,10 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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Renderer noteMainRenderer;
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public BasicNoteMissPale(NoteBase note)
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public BasicNoteMissPale(NoteVisualBase noteVisual)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
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this.effectTime = 0.2f;
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}
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@@ -59,10 +59,10 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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}
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public override EffectBase ConvertToGameType()
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BasicNoteMissPale(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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return new BasicNoteMissPale(attachedGameElement as NoteVisualBase);
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}
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}
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}
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@@ -13,10 +13,10 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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private GameObject effectRing;
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public BasicNotePerfectBurst(NoteBase note)
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public BasicNotePerfectBurst(NoteVisualBase noteVisual)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.note = noteVisual.note;
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this.noteVisual = noteVisual;
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this.effectRing = noteVisual.effectPartList[0];
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this.effectTime = 0.1f;
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}
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@@ -64,9 +64,9 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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}
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public override EffectBase ConvertToGameType()
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public override EffectBase ConvertToGameType(GameElement attachedGameElement)
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{
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return new BasicNotePerfectBurst(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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return new BasicNotePerfectBurst(attachedGameElement as NoteVisualBase);
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}
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}
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}
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@@ -22,11 +22,11 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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if (isFirstGenerated)
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{
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noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual.note));
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noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual.note));
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noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual.note));
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noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual.note));
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noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual.note));
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noteVisual.effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(noteVisual));
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noteVisual.effectSubmodule.effectCollection["Perfect"].Add(new BasicNotePerfectBurst(noteVisual));
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noteVisual.effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(noteVisual));
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noteVisual.effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadExpand(noteVisual));
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noteVisual.effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(noteVisual));
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}
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return noteVisual;
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