Files
ichni_Creator_Studio/Assets/ThemeBundles/Basic/Scripts/NoteVisual/BasicNotePerfectBurst.cs
2025-02-21 14:08:32 -05:00

73 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.Basic.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.Basic
{
public class BasicNotePerfectBurst : NotePerfectEffect
{
private GameObject effectRing;
public BasicNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectRing = noteVisual.effectPartList[0];
this.effectTime = 0.1f;
}
public override void Recover()
{
effectRing.SetActive(false);
effectRing.transform.localScale = Vector3.zero;
effectRing.GetComponent<SpriteRenderer>().color = Color.white;
noteVisual.noteMain.SetActive(true);
}
public override void Adjust()
{
effectRing.gameObject.SetActive(true);
effectRing.transform.DOScale(Vector3.one, effectTime).SetEase(Ease.OutQuad);
effectRing.GetComponent<SpriteRenderer>().DOFade(0, effectTime).SetEase(Ease.OutQuad).OnComplete(() => effectRing.SetActive(false));
noteVisual.noteMain.SetActive(false);
}
public override EffectBase_BM ConvertToBM()
{
return new BasicNotePerfectBurst_BM(effectTime, note.elementGuid);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Basic Note Perfect Burst");
var effectTimeField = inspector.GenerateParameterInputField(this, container, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class BasicNotePerfectBurst_BM : NotePerfectEffect_BM
{
public BasicNotePerfectBurst_BM()
{
}
public BasicNotePerfectBurst_BM(float effectTime, Guid attachedNoteID) : base(effectTime, attachedNoteID)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new BasicNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}
}