HoldVisualMesh 以及快捷键更新
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@@ -48,7 +48,8 @@ namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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if (hold.isHolding)
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{
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float percent = (hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable).GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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float percent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
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hold.trackPositioner.SetPercent(percent);
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}
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}
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