复制粘贴删除

This commit is contained in:
SoulliesOfficial
2025-02-19 19:01:21 -05:00
parent 28e8d54a7b
commit 0d69138e1b
11 changed files with 190 additions and 45 deletions

View File

@@ -0,0 +1,51 @@
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class DoubleCheckButton : MonoBehaviour, IPointerExitHandler
{
private Button button;
private bool isConfirmState = false;
public UnityAction onConfirm;
void Awake()
{
button = GetComponent<Button>();
button.onClick.AddListener(OnButtonClick);
}
private void OnButtonClick()
{
if (!isConfirmState)
{
// 第一次点击,进入确认状态(变红)
isConfirmState = true;
button.image.color = Color.red;
}
else
{
// 第二次点击,执行命令
ExecuteCommand();
ResetButtonState();
}
}
public void OnPointerExit(PointerEventData eventData)
{
// 鼠标移出时,重置按钮状态
ResetButtonState();
}
private void ExecuteCommand()
{
onConfirm?.Invoke();
}
private void ResetButtonState()
{
isConfirmState = false;
button.image.color = Color.white;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e6089dfd1807d473f80c6597f9b063dc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,8 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Michsky.MUIP;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
@@ -18,13 +20,13 @@ namespace Ichni.Editor
public int tabLayer;
public bool isSelected;
public bool isExpanded;
public RectTransform tabRect;
public LayoutElement layoutElement;
public RectTransform tabMainRect;
public Button tabButton;
public Button expandButton;
public Button gotoButton;
public DoubleCheckButton deleteButton;
public TMP_Text tabButtonText;
public void SetTab(GameElement targetElement, GameElement parentElement)
@@ -57,16 +59,21 @@ namespace Ichni.Editor
for (int i = 1; i <= this.tabLayer; i++)
{
float lineX = 30 * i - 10;
float lineX = 30 * i - 15;
Instantiate(indentationLinePrefab, tabRect).GetComponent<RectTransform>().anchoredPosition = new Vector2(lineX, 0);
}
}
float posX = -25 +( 30 * tabLayer);
float posX = (30 * tabLayer);
tabMainRect.anchoredPosition = new Vector2(posX, tabMainRect.anchoredPosition.y);
tabButton.onClick.AddListener(SelectGameElement);
expandButton.onClick.AddListener(ExpandOrFold);
deleteButton.onConfirm = () =>
{
connectedGameElement.parentElement.childElementList.Remove(connectedGameElement);
connectedGameElement.Delete();
};
}
}
@@ -86,6 +93,7 @@ namespace Ichni.Editor
private void SelectGameElement()
{
EditorManager.instance.operationManager.SelectElement(connectedGameElement);
EditorManager.instance.uiManager.inspector.SetInspector(connectedGameElement);
}

View File

@@ -206,7 +206,6 @@ namespace Ichni.RhythmGame
public override void ExecuteBM()
{
attachedElement = GameElement_BM.GetElement(attachedElementGuid);
Debug.Log(attachedElementGuid);
(attachedElement as IHaveTransformSubmodule).transformSubmodule = new TransformSubmodule(attachedElement, originalPosition, originalEulerAngles, originalScale);
attachedElement.submoduleList.Add((attachedElement as IHaveTransformSubmodule).transformSubmodule);
}

View File

@@ -124,7 +124,7 @@ namespace Ichni.RhythmGame
/// </summary>
public virtual void Delete()
{
if (this.childElementList != null)
if (childElementList is { Count: > 0 })
{
for (int i = 0; i < childElementList.Count; i++)
{
@@ -133,13 +133,16 @@ namespace Ichni.RhythmGame
}
OnDelete();
#if UNITY_EDITOR
Debug.Log("Delete " + elementName + "(" + elementGuid + ")");
#endif
LogWindow.Log("Deleted element: " + elementName);
EditorManager.instance.beatmapContainer.gameElementList.Remove(this); //从保存列表中剔除
this.parentElement.childElementList.Remove(this);
Destroy(connectedTab.gameObject);
if (connectedTab != null)
{
Destroy(connectedTab.gameObject);
}
Destroy(gameObject); //销毁
}
}

View File

@@ -17,6 +17,7 @@ namespace Ichni
public ProjectManager projectManager;
public EditorUIManager uiManager;
public EditorSettings editorSettings;
public OperationManager operationManager;
public BackgroundController backgroundController;
public CameraManager cameraManager;
@@ -32,6 +33,8 @@ namespace Ichni
{
instance = this;
projectManager = new ProjectManager();
operationManager = new OperationManager();
if (!ES3.FileExists(Application.streamingAssetsPath + "/EditorSettings.es3"))
{
editorSettings = new EditorSettings(300, 100, 100);

View File

@@ -52,6 +52,14 @@ namespace Ichni.Editor
EditorManager.instance.projectManager.exportManager.Export();
}
if (Keyboard.current.cKey.wasPressedThisFrame)
{
EditorManager.instance.operationManager.copyPasteModule.CopyElement(EditorManager.instance.operationManager.currentSelectedElement);
}
else if (Keyboard.current.vKey.wasPressedThisFrame)
{
EditorManager.instance.operationManager.copyPasteModule.PasteElement(EditorManager.instance.operationManager.currentSelectedElement);
}
if (Keyboard.current.digit1Key.wasPressedThisFrame)
{

View File

@@ -1,18 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
public class OperationManager : MonoBehaviour
namespace Ichni.Editor
{
// Start is called before the first frame update
void Start()
public class OperationManager
{
public GameElement currentSelectedElement { get; private set; }
public CopyPasteModule copyPasteModule;
public OperationManager()
{
copyPasteModule = new CopyPasteModule();
}
public void SelectElement(GameElement gameElement)
{
currentSelectedElement = gameElement;
}
}
// Update is called once per frame
void Update()
public class CopyPasteModule
{
public GameElement copiedElement;
public void CopyElement(GameElement gameElement)
{
LogWindow.Log("Copied element: " + gameElement.elementName);
copiedElement = gameElement;
}
public void PasteElement(GameElement parentElement)
{
if (copiedElement == null)
{
LogWindow.Log("No element copied.");
return;
}
LogWindow.Log("Pasted element: " + copiedElement.elementName + " to " + parentElement.elementName);
AffiliatedPaste(copiedElement, parentElement);
}
private GameElement AffiliatedPaste(GameElement gameElement, GameElement parent)
{
gameElement.SaveBM();
GameElement pastedElement = (gameElement.matchedBM as GameElement_BM).DuplicateBM(parent);
gameElement.submoduleList.ForEach(submodule =>
{
submodule.SaveBM();
(submodule.matchedBM as Submodule_BM).DuplicateBM(pastedElement);
});
if (gameElement.childElementList != null)
{
for (int i = 0; i < gameElement.childElementList.Count; i++)
{
AffiliatedPaste(gameElement.childElementList[i], pastedElement);
}
}
return pastedElement;
}
}
}
}