70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.Editor
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{
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public class OperationManager
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{
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public GameElement currentSelectedElement { get; private set; }
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public CopyPasteModule copyPasteModule;
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public OperationManager()
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{
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copyPasteModule = new CopyPasteModule();
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}
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public void SelectElement(GameElement gameElement)
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{
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currentSelectedElement = gameElement;
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}
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}
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public class CopyPasteModule
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{
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public GameElement copiedElement;
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public void CopyElement(GameElement gameElement)
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{
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LogWindow.Log("Copied element: " + gameElement.elementName);
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copiedElement = gameElement;
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}
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public void PasteElement(GameElement parentElement)
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{
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if (copiedElement == null)
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{
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LogWindow.Log("No element copied.");
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return;
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}
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LogWindow.Log("Pasted element: " + copiedElement.elementName + " to " + parentElement.elementName);
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AffiliatedPaste(copiedElement, parentElement);
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}
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private GameElement AffiliatedPaste(GameElement gameElement, GameElement parent)
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{
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gameElement.SaveBM();
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GameElement pastedElement = (gameElement.matchedBM as GameElement_BM).DuplicateBM(parent);
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gameElement.submoduleList.ForEach(submodule =>
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{
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submodule.SaveBM();
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(submodule.matchedBM as Submodule_BM).DuplicateBM(pastedElement);
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});
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if (gameElement.childElementList != null)
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{
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for (int i = 0; i < gameElement.childElementList.Count; i++)
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{
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AffiliatedPaste(gameElement.childElementList[i], pastedElement);
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}
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}
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return pastedElement;
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}
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}
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} |