Files
ichni_Creator_Studio/Assets/Scripts/Manager/OperationManager.cs
SoulliesOfficial 0d69138e1b 复制粘贴删除
2025-02-19 19:01:21 -05:00

70 lines
2.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.Editor
{
public class OperationManager
{
public GameElement currentSelectedElement { get; private set; }
public CopyPasteModule copyPasteModule;
public OperationManager()
{
copyPasteModule = new CopyPasteModule();
}
public void SelectElement(GameElement gameElement)
{
currentSelectedElement = gameElement;
}
}
public class CopyPasteModule
{
public GameElement copiedElement;
public void CopyElement(GameElement gameElement)
{
LogWindow.Log("Copied element: " + gameElement.elementName);
copiedElement = gameElement;
}
public void PasteElement(GameElement parentElement)
{
if (copiedElement == null)
{
LogWindow.Log("No element copied.");
return;
}
LogWindow.Log("Pasted element: " + copiedElement.elementName + " to " + parentElement.elementName);
AffiliatedPaste(copiedElement, parentElement);
}
private GameElement AffiliatedPaste(GameElement gameElement, GameElement parent)
{
gameElement.SaveBM();
GameElement pastedElement = (gameElement.matchedBM as GameElement_BM).DuplicateBM(parent);
gameElement.submoduleList.ForEach(submodule =>
{
submodule.SaveBM();
(submodule.matchedBM as Submodule_BM).DuplicateBM(pastedElement);
});
if (gameElement.childElementList != null)
{
for (int i = 0; i < gameElement.childElementList.Count; i++)
{
AffiliatedPaste(gameElement.childElementList[i], pastedElement);
}
}
return pastedElement;
}
}
}