39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using SLSFramework.General;
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using SLSFramework.UModAssistance;
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using UnityEngine;
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namespace Continentis.Mods.Basic.Cards
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{
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public class Strike : CardLogicBase
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{
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protected override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Attack>();
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}
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protected override CommandBase PlayEffect(List<CharacterBase> targetList)
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{
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CommandGroup mainGroup = TargetListCommandGroup(targetList,
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new Cmd_PlayAnimation(user.characterView, "Attack"),
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new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
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new Cmd_SpawnVFX("VFX_Basic_RedImpact"));
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foreach (Cmd_PlayAnimation cmd in mainGroup.GetAllCommands<Cmd_PlayAnimation>())
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{
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cmd.AddAction<CharacterBase>(0.7f, "Target", target => user.Attack(target, GetFinalDamage(target)));
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}
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return mainGroup;
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Attack>().SetDamage_Strike();
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}
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}
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} |