27 lines
920 B
C#
27 lines
920 B
C#
using Cysharp.Threading.Tasks;
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using SLSFramework.General;
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using UnityEngine;
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namespace SLSFramework.General
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{
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/// <summary>从 outerContext 中读取一个变量并输出到控制台。</summary>
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public class Cmd_GetAndLogVariable : CommandBase
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{
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private readonly string variableName;
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public Cmd_GetAndLogVariable(string variableName)
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{
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this.variableName = variableName;
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}
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protected override UniTask ExecuteAsync(CommandContext outerContext)
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{
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if (outerContext.context.TryGetValue(variableName, out object value))
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Debug.Log($"[Cmd_GetAndLogVariable] 获取变量 '{variableName}',值为: '{value?.ToString() ?? "null"}'");
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else
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Debug.LogWarning($"[Cmd_GetAndLogVariable] 变量 '{variableName}' 未在上下文中定义。");
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return UniTask.CompletedTask;
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}
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}
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} |