Files
Continentis/Assets/OtherPlugins/Sprite Shaders Ultimate/Demo/Scripts/Demo_Shaders.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

127 lines
3.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate.Demo
{
public class Demo_Shaders : MonoBehaviour
{
public static Demo_Shaders instance;
public static float zoomFactor;
private Vector3 currentPosition;
private GameObject environmentGO;
private List<SpriteRenderer> environmentSprites;
private float lastZoomFactor;
private void Awake()
{
//Reference:
instance = this;
//Environment:
var environment = GameObject.Find("Environment").transform;
environmentSprites = new List<SpriteRenderer>();
foreach (var sr in environment.GetComponentsInChildren<SpriteRenderer>()) environmentSprites.Add(sr);
environmentGO = environment.gameObject;
//Initialize:
Demo_Display.selected = null;
currentPosition = Vector3.zero;
zoomFactor = 0f;
lastZoomFactor = -1000;
}
private void Update()
{
//Zoom Factor:
if (Demo_Display.selected != null)
{
zoomFactor += Time.unscaledDeltaTime * 2f;
if (zoomFactor > 1f) zoomFactor = 1f;
}
else
{
zoomFactor -= Time.unscaledDeltaTime * 2f;
if (zoomFactor < 0f) zoomFactor = 0f;
}
//Scale:
var scale = 1f + 6.2f * zoomFactor;
transform.localScale = new Vector3(scale, scale, 1);
if (zoomFactor != lastZoomFactor)
{
//Environment:
var alpha = Mathf.Clamp01((zoomFactor - 0.75f) / 0.25f);
foreach (var sprite in environmentSprites)
{
var color = sprite.color;
color.a = alpha;
sprite.color = color;
}
if (alpha > 0f)
{
if (!environmentGO.activeSelf) environmentGO.SetActive(true);
}
else
{
if (environmentGO.activeSelf) environmentGO.SetActive(false);
}
//Other:
lastZoomFactor = zoomFactor;
}
//Position:
if (Demo_Display.selected != null)
{
currentPosition = Vector3.Lerp(currentPosition, -Demo_Display.selected.transform.localPosition,
Time.unscaledDeltaTime * 10f);
}
else
{
var movement = 0f;
if (AllowMovement())
{
movement = 2f * (Screen.width * 0.5f - Input.mousePosition.x) / Screen.width;
if (Mathf.Abs(movement) < 0.6f)
{
movement = 0;
}
else if (Input.mousePosition.x < Screen.width && Input.mousePosition.x > 0)
{
movement += movement < 0 ? 0.6f : -0.6f;
movement *= 2f;
movement = Mathf.Clamp(movement, -1f, 1f);
}
else
{
movement = 0;
}
}
currentPosition = Vector3.Lerp(currentPosition, new Vector3(currentPosition.x + movement, 0, 0),
Time.unscaledDeltaTime * 14f / scale);
}
transform.position = currentPosition * scale;
//Controls:
if (Demo_Display.selected != null)
if (Input.GetKeyDown(KeyCode.Escape))
Demo_Display.selected.Deselect();
}
public bool AllowMovement()
{
return zoomFactor < 0.1f;
}
public bool FadeInGUI()
{
return zoomFactor > 0.9f;
}
}
}