using System.Collections.Generic; using UnityEngine; namespace SpriteShadersUltimate.Demo { public class Demo_Shaders : MonoBehaviour { public static Demo_Shaders instance; public static float zoomFactor; private Vector3 currentPosition; private GameObject environmentGO; private List environmentSprites; private float lastZoomFactor; private void Awake() { //Reference: instance = this; //Environment: var environment = GameObject.Find("Environment").transform; environmentSprites = new List(); foreach (var sr in environment.GetComponentsInChildren()) environmentSprites.Add(sr); environmentGO = environment.gameObject; //Initialize: Demo_Display.selected = null; currentPosition = Vector3.zero; zoomFactor = 0f; lastZoomFactor = -1000; } private void Update() { //Zoom Factor: if (Demo_Display.selected != null) { zoomFactor += Time.unscaledDeltaTime * 2f; if (zoomFactor > 1f) zoomFactor = 1f; } else { zoomFactor -= Time.unscaledDeltaTime * 2f; if (zoomFactor < 0f) zoomFactor = 0f; } //Scale: var scale = 1f + 6.2f * zoomFactor; transform.localScale = new Vector3(scale, scale, 1); if (zoomFactor != lastZoomFactor) { //Environment: var alpha = Mathf.Clamp01((zoomFactor - 0.75f) / 0.25f); foreach (var sprite in environmentSprites) { var color = sprite.color; color.a = alpha; sprite.color = color; } if (alpha > 0f) { if (!environmentGO.activeSelf) environmentGO.SetActive(true); } else { if (environmentGO.activeSelf) environmentGO.SetActive(false); } //Other: lastZoomFactor = zoomFactor; } //Position: if (Demo_Display.selected != null) { currentPosition = Vector3.Lerp(currentPosition, -Demo_Display.selected.transform.localPosition, Time.unscaledDeltaTime * 10f); } else { var movement = 0f; if (AllowMovement()) { movement = 2f * (Screen.width * 0.5f - Input.mousePosition.x) / Screen.width; if (Mathf.Abs(movement) < 0.6f) { movement = 0; } else if (Input.mousePosition.x < Screen.width && Input.mousePosition.x > 0) { movement += movement < 0 ? 0.6f : -0.6f; movement *= 2f; movement = Mathf.Clamp(movement, -1f, 1f); } else { movement = 0; } } currentPosition = Vector3.Lerp(currentPosition, new Vector3(currentPosition.x + movement, 0, 0), Time.unscaledDeltaTime * 14f / scale); } transform.position = currentPosition * scale; //Controls: if (Demo_Display.selected != null) if (Input.GetKeyDown(KeyCode.Escape)) Demo_Display.selected.Deselect(); } public bool AllowMovement() { return zoomFactor < 0.1f; } public bool FadeInGUI() { return zoomFactor > 0.9f; } } }