Files
Continentis/Assets/Mods/Basic/Cards/Scripts/ObsoleteGeneral/FightingInspiration.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

36 lines
1.2 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
public class FightingInspiration : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_GenerateCards>().SetFilter(CardFilter);
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
base.PlayEffect(targetList);
return Cmd.Sequential(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
List<CardData> filtered = LogicComponent<CardLogicComponent_GenerateCards>().GetFilteredGlobalCardData();
if (filtered.TryGetRandom(out CardData cardData))
CardInstance.GenerateCardInstance(cardData, user, "Hand").GenerateHandCardView("Hand");
})
);
}
private bool CardFilter(CardData cardData)
{
return cardData.cardType == CardType.Attack && cardData.HasKeyword("Physics");
}
}
}