Files
Continentis/Assets/Mods/Basic/Cards/Scripts/Knight/HeavySlash.cs
SoulliesOfficial d09b58fd80 架构大更
2026-03-20 11:56:50 -04:00

39 lines
1.2 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSFramework.General;
namespace Continentis.Mods.Basic.Cards
{
public class HeavySlash : CardLogicBase
{
public override void SetUpLogicComponents()
{
AddLogicComponent<CardLogicComponent_Attack>();
}
public override CommandGroup PlayEffect(List<CharacterBase> targetList)
{
CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel(
new Cmd_PlayAnimation(user.characterView, "Attack"),
new Cmd_PlaySFX("SFX_Basic_SwordStrike"),
new Cmd_SpawnVFX("VFX_Basic_RedImpact"),
Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target)))
));
mainGroup.AddCommand(Cmd.Do(() =>
{
CreateCharacterBuff<Heavy>(false, 1).Apply(user, user, this);
}));
return mainGroup;
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent<CardLogicComponent_Attack>().SetDamage_Slash();
}
}
}