using System.Collections.Generic; using Continentis.MainGame.Card; using Continentis.MainGame.Character; using Continentis.MainGame.Commands; using Continentis.Mods.Basic.Buffs; using SLSFramework.General; namespace Continentis.Mods.Basic.Cards { public class HeavySlash : CardLogicBase { public override void SetUpLogicComponents() { AddLogicComponent(); } public override CommandGroup PlayEffect(List targetList) { CommandGroup mainGroup = ForEachTarget(targetList, target => Cmd.Parallel( new Cmd_PlayAnimation(user.characterView, "Attack"), new Cmd_PlaySFX("SFX_Basic_SwordStrike"), new Cmd_SpawnVFX("VFX_Basic_RedImpact"), Cmd.Do(() => user.Attack(target, GetTargetedFinalDamage(target))) )); mainGroup.AddCommand(Cmd.Do(() => { CreateCharacterBuff(false, 1).Apply(user, user, this); })); return mainGroup; } public override void ApplyAttributeChangesByCard() { LogicComponent().SetDamage_Slash(); } } }