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Continentis/Assets/OtherPlugins/Sprite Shaders Ultimate/Demo/Scripts/Demo_SpriteFader.cs
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2025-11-25 21:49:03 -05:00

56 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate.Demo
{
public class Demo_SpriteFader : MonoBehaviour
{
SpriteRenderer sr;
bool fadeIn;
float fadeDelay;
void Awake()
{
sr = GetComponent<SpriteRenderer>();
fadeIn = true;
fadeDelay = 0f;
}
void Update()
{
//Delay:
if(fadeDelay > 0)
{
fadeDelay -= Time.unscaledDeltaTime;
return;
}
//Fading:
Color color = sr.color;
color.a = Mathf.Clamp01(Mathf.Lerp(color.a, fadeIn ? 1.1f : -0.1f, Time.deltaTime * (fadeIn ? 8f : 4f)));
sr.color = color;
if((fadeIn && color.a >= 1f) || (!fadeIn && color.a <= 0f))
{
enabled = false;
}
}
public void SetFade(bool fadeState)
{
fadeIn = fadeState;
enabled = true;
if(!fadeIn)
{
fadeDelay = 0.15f;
}
sr.sortingOrder = fadeIn ? 4 : 5;
}
}
}