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Continentis/Assets/OtherPlugins/Sprite Shaders Ultimate/Demo/Scripts/Demo_Camera.cs
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18 lines
473 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SpriteShadersUltimate.Demo
{
public class Demo_Camera : MonoBehaviour
{
void LateUpdate()
{
//Follow player's x position.
Vector3 position = transform.position;
position.x = Mathf.Lerp(position.x, Demo_Player.instance.transform.position.x, Time.deltaTime * 3f);
transform.position = position;
}
}
}