using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SpriteShadersUltimate.Demo { public class Demo_Camera : MonoBehaviour { void LateUpdate() { //Follow player's x position. Vector3 position = transform.position; position.x = Mathf.Lerp(position.x, Demo_Player.instance.transform.position.x, Time.deltaTime * 3f); transform.position = position; } } }