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Continentis/Assets/Scripts/MainGame/Saving/RunSave/HeroSave.cs
SoulliesOfficial c3b1561375 更新
2026-04-01 12:23:27 -04:00

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using System.Collections.Generic;
namespace Continentis.MainGame.Saving
{
/// <summary>
/// 单个玩家英雄的存档快照。
/// 记录英雄在跑局中跨战斗保持的所有可变状态。
/// </summary>
public class HeroSave
{
/// <summary>
/// 英雄角色数据 DataID格式CharacterData_ModName_HeroName
/// 通过 ModManager.GetData&lt;CharacterData&gt;(characterDataID) 还原。
/// </summary>
public string characterDataID;
/// <summary>
/// 当前 HP跨战斗保持受到伤害后降低不自动回满
/// </summary>
public int currentHP;
/// <summary>
/// 当前最大 HP初始值来自 CharacterData装备或跑局事件可能修改
/// </summary>
public int maxHP;
/// <summary>
/// 当前完整牌组快照,包括初始牌、奖励牌和装备附带牌。
/// </summary>
public List<CardSave> deck;
/// <summary>
/// 当前装备 DataID 列表格式EquipmentData_ModName_EquipmentName
/// 通过 ModManager.GetData&lt;EquipmentData&gt;(id) 还原。
/// </summary>
public List<string> equipmentIDs;
public HeroSave()
{
deck = new List<CardSave>();
equipmentIDs = new List<string>();
}
public HeroSave(string characterDataID, int currentHP, int maxHP)
{
this.characterDataID = characterDataID;
this.currentHP = currentHP;
this.maxHP = maxHP;
deck = new List<CardSave>();
equipmentIDs = new List<string>();
}
}
}