42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
using System.Collections.Generic;
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using Continentis.MainGame.Card;
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using Continentis.MainGame.Character;
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using Continentis.MainGame.Commands;
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using Continentis.Mods.Basic.Buffs;
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using SLSUtilities.General;
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namespace Continentis.Mods.Basic.Cards
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{
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/// <summary>
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/// 添砖加瓦(Bricks And Tiles):
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/// 获得一定数量的格挡,并且给自身施加一层稳固(Consolidate)Buff。
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/// </summary>
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public class BricksAndTiles : CardLogicBase
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{
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private const string BUFF_CONSOLIDATE_COUNT = "Buff_Consolidate_Count";
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public override void SetUpLogicComponents()
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{
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AddLogicComponent<CardLogicComponent_Defense>();
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}
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public override CommandGroup PlayEffect(List<CharacterBase> targetList)
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{
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return SingleCommandGroup(
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new Cmd_PlayAnimation(user.characterView, "Skill"),
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Cmd.Do(() =>
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{
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user.AddBlock(GetAttribute("Block"));
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int consolidateStacks = GetAttribute(BUFF_CONSOLIDATE_COUNT);
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CreateCharacterBuff<Consolidate>(consolidateStacks).Apply(user, user, this);
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})
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);
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}
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public override void ApplyAttributeChangesByCard()
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{
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LogicComponent<CardLogicComponent_Defense>().SetBlock();
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}
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}
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}
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