using System.Collections.Generic;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using Continentis.MainGame.Commands;
using Continentis.Mods.Basic.Buffs;
using SLSUtilities.General;
namespace Continentis.Mods.Basic.Cards
{
///
/// 添砖加瓦(Bricks And Tiles):
/// 获得一定数量的格挡,并且给自身施加一层稳固(Consolidate)Buff。
///
public class BricksAndTiles : CardLogicBase
{
private const string BUFF_CONSOLIDATE_COUNT = "Buff_Consolidate_Count";
public override void SetUpLogicComponents()
{
AddLogicComponent();
}
public override CommandGroup PlayEffect(List targetList)
{
return SingleCommandGroup(
new Cmd_PlayAnimation(user.characterView, "Skill"),
Cmd.Do(() =>
{
user.AddBlock(GetAttribute("Block"));
int consolidateStacks = GetAttribute(BUFF_CONSOLIDATE_COUNT);
CreateCharacterBuff(consolidateStacks).Apply(user, user, this);
})
);
}
public override void ApplyAttributeChangesByCard()
{
LogicComponent().SetBlock();
}
}
}