Files
Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Bleed.cs
2025-11-12 01:20:19 -06:00

48 lines
1.7 KiB
C#

using System.Collections.Generic;
using Continentis.MainGame;
using Continentis.MainGame.Card;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public sealed class Bleed : CharacterCombatBuffBase
{
public Bleed(int stack)
{
Initialize(BuffType.Negative, BuffDispelLevel.Basic);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onActionStart.Add("Bleed", new PrioritizedAction(OnActionStart));
this.eventSubmodule.onGetAttacked.Add("Bleed", new PrioritizedAction<AttackResult>(OnGetAttacked));
}
private void OnGetAttacked(AttackResult result)
{
int stackAmount = unitedStackSubmodule.stackAmount;
result.attacker.Attack(attachedCharacter, stackAmount, null, false, true);
}
private void OnActionStart()
{
int reducedStack = Mathf.Max(1, Mathf.FloorToInt(unitedStackSubmodule.stackAmount * 0.5f));
unitedStackSubmodule.ReduceStack(reducedStack);
iconSubmodule.Update();
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
//TODO
existingBuff = this;
return true;
}
}
}