Files
Continentis/Assets/Scripts/MainGame/Card/CardView/CardViewBase.cs
SoulliesOfficial 61a397dd4c MOD!
2025-10-23 00:49:44 -04:00

123 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.UI;
namespace Continentis.MainGame.Card
{
public abstract partial class CardViewBase : UIElementBase, IPointerEnterHandler, IPointerExitHandler
{
public CardInstance cardInstance;
public CardLogicBase cardLogic => cardInstance.cardLogic;
public Canvas canvas;
public RectTransform cardTransform;
public TMP_Text cardNameText, cardDescriptionText;
public TMP_Text staminaCostText;
public TMP_Text manaCostText;
public TMP_Text cardTypeText;
public Image cardBackground;
public Image cardImage;
public Image cardRarityMark;
public CardViewKeywordList keywordList;
public Image normalShadow;
public Image hintShadow;
public Image selectShadow;
public string collectionName;
}
public partial class CardViewBase
{
public bool isOccupied;
public bool isHovering;
public bool isSelecting;
public bool isDuringPlaying;
private void Update()
{
if (isHovering)
{
keywordList.Scroll(Mouse.current.scroll.y.ReadValue());
}
}
public virtual void OnPointerEnter(PointerEventData eventData)
{
if(isDuringPlaying) return;
isHovering = true;
List<string> allKeywords = new List<string>();
allKeywords.AddRange(cardLogic.contentSubmodule.keywords);
allKeywords.AddRange(cardLogic.contentSubmodule.hintKeywords);
keywordList.Enable(allKeywords);
}
public virtual void OnPointerExit(PointerEventData eventData)
{
isHovering = false;
keywordList.Disable();
}
}
public partial class CardViewBase
{
public virtual void Setup(CardInstance card = null)
{
if (card != null)
{
cardInstance = card;
}
isOccupied = false;
isHovering = false;
isSelecting = false;
isDuringPlaying = false;
cardNameText.text = cardLogic.contentSubmodule.cardName;
cardDescriptionText.text = cardLogic.contentSubmodule.interpretedFunctionText;
cardImage.sprite = cardLogic.contentSubmodule.cardSprite;
if (cardLogic.contentSubmodule.cardRarity != Rarity.None)
{
cardRarityMark.color = MainGameManager.Instance.basePrefabs.GetRarityColor(cardLogic.contentSubmodule.cardRarity);
}
else
{
cardRarityMark.gameObject.SetActive(false);
}
if (string.IsNullOrEmpty(collectionName)) collectionName = "Basic";
CardViewCollection collection = MainGameManager.Instance.basePrefabs.cardViewCollections[collectionName];
List<string> elementTags = cardLogic.GetElementTags();
string firstElementTag = elementTags.Count > 0 ? elementTags[0] : "Default";
if (!collection.cardViews.ContainsKey(firstElementTag)) firstElementTag = "Default";
cardBackground.sprite = collection.cardViews[firstElementTag].background;
cardTypeText.text = cardLogic.contentSubmodule.cardType.ToString();
staminaCostText.rectTransform.parent.gameObject.SetActive(true);
staminaCostText.text = cardLogic.attributeSubmodule.GetRoundCurrentAttribute("StaminaCost").ToString();
int manaCost = cardLogic.attributeSubmodule.GetRoundCurrentAttribute("ManaCost");
manaCostText.rectTransform.parent.gameObject.SetActive(manaCost > 0);
manaCostText.text = manaCost.ToString();
if (cardLogic.HasKeyword("Unplayable")) // 如果卡牌不能被打出,则隐藏费用文本
{
staminaCostText.rectTransform.parent.gameObject.SetActive(false);
manaCostText.rectTransform.parent.gameObject.SetActive(false);
}
}
}
}