16 lines
479 B
C#
16 lines
479 B
C#
using System;
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using UnityEngine;
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namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts
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{
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[Serializable]
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public class Firearm
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{
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public Transform Transform;
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public SpriteRenderer Renderer;
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public Animator Animator;
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public Transform FireMuzzle;
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public Vector2 FireMuzzlePosition;
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public bool Detached; // https://github.com/hippogamesunity/PixelHeroesHub/wiki/FAQ#what-is-a-detached-firearm
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}
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} |