using System; using UnityEngine; namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts { [Serializable] public class Firearm { public Transform Transform; public SpriteRenderer Renderer; public Animator Animator; public Transform FireMuzzle; public Vector2 FireMuzzlePosition; public bool Detached; // https://github.com/hippogamesunity/PixelHeroesHub/wiki/FAQ#what-is-a-detached-firearm } }