Files
Continentis/Assets/Scripts/MainGame/Card/CardSubmodules/CombatBuffSubmodule.cs
SoulliesOfficial 5fe665d0ce Card爆改!
2025-11-15 12:17:34 -05:00

83 lines
2.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.MainGame.Card
{
public partial class CombatBuffSubmodule : SubmoduleBase<CardInstance>
{
public List<CardCombatBuffBase> buffList;
public CombatBuffSubmodule(CardInstance owner) : base(owner)
{
buffList = new List<CardCombatBuffBase>();
}
}
public partial class CombatBuffSubmodule
{
public T GetBuff<T>() where T : CardCombatBuffBase
{
return (T)buffList.Find(x => x.GetType() == typeof(T));
}
public bool HasBuff<T>() where T : CardCombatBuffBase
{
return buffList.Exists(x => x.GetType() == typeof(T));
}
}
public partial class CombatBuffSubmodule
{
public void Use()
{
buffList.For(buff => buff.usageSubmodule?.UpdateModule());
buffList.For(buff => buff.OnUsage());
}
public void RoundStart()
{
buffList.For(buff => buff.combatRoundTimeSubmodule?.Update());
buffList.For(buff => buff.OnRoundStart());
}
public void RoundEnd()
{
buffList.For(buff => buff.OnRoundEnd());
}
public void ActionStart()
{
buffList.For(buff => buff.combatActionTimeSubmodule?.Update());
buffList.For(buff => buff.OnActionStart());
}
public void ActionEnd()
{
buffList.For(buff => buff.OnActionEnd());
}
}
public partial class CombatBuffSubmodule
{
public void GetAttributeChange(string attributeName, out float numericChange,
out float percentageChangeOfAccumulation, out float percentChangeOfMultiplication)
{
numericChange = buffList.Where(buff => buff.attributeSubmodule != null)
.SelectMany(buff => buff.attributeSubmodule.numericChange)
.Where(change => change.Key == attributeName)
.Sum(change => change.Value);
percentageChangeOfAccumulation = buffList.Where(buff => buff.attributeSubmodule != null)
.SelectMany(buff => buff.attributeSubmodule.percentageChangeOfAccumulation)
.Where(change => change.Key == attributeName)
.Sum(change => change.Value);
percentChangeOfMultiplication = buffList.Where(buff => buff.attributeSubmodule != null)
.SelectMany(buff => buff.attributeSubmodule.percentageChangeOfMultiplication)
.Where(change => change.Key == attributeName)
.Aggregate<KeyValuePair<string, float>, float>(1, (current, change) => current * change.Value);
}
}
}