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Continentis/Assets/Mods/Basic/Characters/CombatBuffs/General/Withstand.cs
SoulliesOfficial 5d09ef7b53 到IronWall
2025-10-30 23:31:29 -04:00

41 lines
1.4 KiB
C#

using Continentis.MainGame;
using Continentis.MainGame.Character;
using SLSFramework.General;
using UnityEngine;
namespace Continentis.Mods.Basic.Buffs
{
public class Withstand : CharacterCombatBuffBase
{
public Withstand(int stack)
{
Initialize(BuffType.Positive, BuffDispelLevel.Strong);
this.contentSubmodule = new ContentSubmodule(this)
.AddParameterGetter("Stack", () => unitedStackSubmodule.stackAmount.ToString());
this.iconSubmodule = new IconSubmodule(this);
this.unitedStackSubmodule = new UnitedStackSubmodule(this, stack);
this.eventSubmodule = new EventSubmodule(this);
this.eventSubmodule.onActionEnd.Add("Withstand", new EventUnit(() =>
{
attachedCharacter.AddBlock(this.unitedStackSubmodule.stackAmount, false);
}));
}
public override bool OnBuffApply(out CharacterCombatBuffBase existingBuff)
{
MainGameManager.Instance.basePrefabs.GenerateInfoText(contentSubmodule.displayName, attachedCharacter.characterView);
if (FindExistingSameBuff(out existingBuff))
{
existingBuff.unitedStackSubmodule.AddStack(this.unitedStackSubmodule.stackAmount);
return false;
}
return true;
}
}
}