26 lines
596 B
C#
26 lines
596 B
C#
using Assets.PixelFantasy.Common.Scripts;
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using Assets.PixelFantasy.Common.Scripts.CharacterScripts;
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using UnityEngine;
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namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts
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{
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/// <summary>
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/// The main character script.
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/// </summary>
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public class Character : Creature
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{
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public Firearm Firearm;
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#if UNITY_EDITOR
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public void OnValidate()
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{
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if (Application.isPlaying && Time.time > 1)
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{
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GetComponent<CharacterBuilderBase>().Rebuild();
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}
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}
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#endif
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}
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} |