using Assets.PixelFantasy.Common.Scripts;
using Assets.PixelFantasy.Common.Scripts.CharacterScripts;
using UnityEngine;
namespace Assets.PixelFantasy.PixelHeroes.Common.Scripts.CharacterScripts
{
///
/// The main character script.
///
public class Character : Creature
{
public Firearm Firearm;
#if UNITY_EDITOR
public void OnValidate()
{
if (Application.isPlaying && Time.time > 1)
{
GetComponent().Rebuild();
}
}
#endif
}
}